freeslot("SKINCOLOR_COOLFLAMEWAVE","SKINCOLOR_REPURPWAVE","SKINCOLOR_RINGWAVE","SKINCOLOR_PENCILWAVE","SKINCOLOR_EGGWAVE","SKINCOLOR_XBOXWAVE","SKINCOLOR_PS2WAVE","SKINCOLOR_WEEDWAVE","SKINCOLOR_BRAKWAVE","SKINCOLOR_SONIC2012WAVE")
skincolors[SKINCOLOR_COOLFLAMEWAVE] = {
	name = "The Animated Flame",//its cooler because its animated
	ramp = {49,50,52,54,34,34,34,36,37,41,42,43,44,45,36,54},
	invcolor = SKINCOLOR_VAPOR,
	invshade = 7,
	chatcolor = V_REDMAP,
	accessible = true
}
skincolors[SKINCOLOR_REPURPWAVE] = {
	name = "Reverse Trippy Purple",//like i said,i dont care how many of these colors exist,they're cool
	ramp = {31,254,254,169,169,168,167,167,166,166,165,164,165,166,254,254},
	invcolor = SKINCOLOR_WHITE,
	invshade = 8,
	chatcolor = V_MAGENTAMAP,
	accessible = true
}
skincolors[SKINCOLOR_RINGWAVE] = {
	name = "Rotating Ring",
	ramp = {1,80,80,81,82,83,72,72,64,64,65,66,67,68,69,70},
	invcolor = SKINCOLOR_CORNFLOWER,
	invshade = 7,
	chatcolor = V_YELLOWMAP,
	accessible = true
}
skincolors[SKINCOLOR_PENCILWAVE] = {
	name = "Drawing Pen",//and drawing tablet
	ramp = {0,0,0,0,0,0,0,0,0,0,0,31,31,31,31,31},
	invcolor = SKINCOLOR_SLATE,
	invshade = 7,
	chatcolor = V_INVERTMAP,
	accessible = true
}
skincolors[SKINCOLOR_EGGWAVE] = {
	name = "Boiling Egg",//egg
	ramp = {74,74,74,64,64,84,84,81,81,80,1,0,0,0,80,84},
	invcolor = SKINCOLOR_DUSK,
	invshade = 7,
	chatcolor = V_YELLOWMAP,
	accessible = true
}
skincolors[SKINCOLOR_XBOXWAVE] = {
	name = "Xbox Live",//																									X B O X   L I V E
	ramp = {31,31,31,31,31,106,191,189,189,191,106,31,31,31,31,31},
	invcolor = SKINCOLOR_WHITE,
	invshade = 0,
	chatcolor = V_GREENMAP,
	accessible = true
}
skincolors[SKINCOLOR_PS2WAVE] = {
	name = "PolyStation 2",//the sequal to PolyStation
	ramp = {195,195,195,195,195,172,172,171,171,171,171,140,140,140,171,172},
	invcolor = SKINCOLOR_BLACK,
	invshade = 15,
	chatcolor = V_AQUAMAP,
	accessible = true
}
skincolors[SKINCOLOR_WEEDWAVE] = {
	name = "Waving Seaweed",//hi
	ramp = {96,98,99,100,102,103,126,143,137,137,137,137,156,156,137,103},
	invcolor = SKINCOLOR_RED,
	invshade = 5,
	chatcolor = V_GREENMAP,
	accessible = true
}
skincolors[SKINCOLOR_BRAKWAVE] = {
	name = "Final Brak",//yeah
	ramp = {10,10,10,35,35,39,237,27,26,175,174,174,173,173,175,39},
	invcolor = SKINCOLOR_YELLOW,
	invshade = 3,
	chatcolor = V_GRAYMAP,
	accessible = true
}
skincolors[SKINCOLOR_SONIC2012WAVE] = {
	name = "Sonic 4 III",//sonic 4. the third. very tragic.
	ramp = {153,153,151,151,150,150,149,149,149,148,148,148,148,148,149,151},
	invcolor = SKINCOLOR_KETCHUP,
	invshade = 4,
	chatcolor = V_AQUAMAP,
	accessible = true
}