FOLLOWERCATEGORY
Name = StringSpit
Icon = SPITPACK

### Spinarak ###

FREESLOT
SPR_F167
SPR_H167
SPR_L167
SPR_W167
SPR_R167
sfx_FHF167
S_F167IDLE
S_F167MOVE
S_F167HURT
S_F167LOSE
S_F167WIN
S_F167RING


STATE S_F167MOVE
SpriteName = SPR_F167
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 4 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_F167MOVE

STATE S_F167IDLE
SpriteName = SPR_F167
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_F167IDLE

STATE S_F167HURT
SpriteName = SPR_H167
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_F167IDLE

STATE S_F167LOSE
SpriteName = SPR_L167
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_F167LOSE

STATE S_F167WIN
SpriteName = SPR_W167
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 6 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_F167WIN

STATE S_F167RING
SpriteName = SPR_R167
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_F167RING

FOLLOWER
Name = Spinarak
Icon = ICOFF167
Category = StringSpit
HornSound = DSFHF167
DefaultColor = pistachio
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 30*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 7*FRACUNIT
BobSpeed = 0*FRACUNIT #0 for no flying during character select
HitConfirmTime = TICRATE*1
IdleState = S_F167IDLE
FollowState = S_F167MOVE
HurtState = S_F167HURT
LoseState = S_F167LOSE
WinState = S_F167WIN
HitConfirmState = S_F167WIN
RingState = S_F167RING

### Tatsugiri ###

FREESLOT
SPR_F978
sfx_TSUGB1
S_F978IDLE

STATE S_F978IDLE
SpriteName = SPR_F978
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_F978IDLE

FOLLOWER
Name = Tatsugiri
Icon = ICOFF978
Category = StringSpit
HornSound = DSTSUGB1
DefaultColor = raspberry
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 3*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_F978IDLE

### Yanma ###

FREESLOT
SPR_F193
sfx_RSE193
S_P193IDLE

STATE S_P193IDLE
SpriteName = SPR_F193
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_P193IDLE

FOLLOWER
Name = Yanma
Icon = ICOFF193
Category = StringSpit
HornSound = DSRSE193
DefaultColor = scarlet
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 80*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 60*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 15*FRACUNIT
BobSpeed = 75*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_P193IDLE
