addHook("PlayerThink", function(p) //quickspray
if p != nil and p.valid
and p.mo != nil and p.mo.valid
and p.mo.health then
if P_PlayerInPain(p) == false and p.popit == false and p.quick != nil
if (p.cmd.buttons & BT_CUSTOM2) and p.cooldown == 0
p.scrollpi = p.quick
p.cooldown = 5*TICRATE
S_StartSound(p.mo, sfx_sprays)
local sticker = P_SpawnPlayerMissile(p.mo, MT_STICKER)
sticker.pangle = p.mo.angle
sticker.tracer = p.mo
end
end
if p.cooldown > 0
p.cooldown = $ - 1
end
end
end)