#Note
FREESLOT
MT_NOTE
S_NOTE1
sfx_TAUNT

Thing MT_NOTE
MAPTHINGNUM = -8
SPAWNSTATE = S_NULL
SPAWNHEALTH = 5
SEESOUND = sfx_TAUNT
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_NULL
DEATHSOUND = 0
SPEED = 0*FRACUNIT
RADIUS = 235*FRACUNIT
HEIGHT = 50*FRACUNIT
MASS = 2
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_MISSILE

FRAME S_NOTE1
SPRITENUMBER = SPR_NULL
SPRITESUBNUMBER = A
DURATION = 2
NEXT = S_NOTE1
VAR1 = 0
VAR2 = 0

Sound sfx_TAUNT
Singular = 0
Priority = 64