Freeslot
S_PLAY_TAUNT1
S_PLAY_TAUNT2
S_PLAY_TAUNT3
S_PLAY_TAUNT4
S_PLAY_TAUNT5
S_PLAY_TAUNT6
S_PLAY_TAUNT7
S_PLAY_ALT_ROLL
SPR2_TAU1
SPR2_TAU2
SPR2_TAU3
SPR2_TAU4
SPR2_TAU5
SPR2_TAU6
SPR2_TAU7
SPR2_DIVE

State S_PLAY_TAUNT1
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TAU1|A
Duration = 15
Next = S_PLAY_STND

State S_PLAY_TAUNT2
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TAU2|A
Duration = 15
Next = S_PLAY_STND

State S_PLAY_TAUNT3
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TAU3|A
Duration = 15
Next = S_PLAY_STND

State S_PLAY_TAUNT4
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TAU4|A
Duration = 15
Next = S_PLAY_STND

State S_PLAY_TAUNT5
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TAU5|A
Duration = 15
Next = S_PLAY_STND

State S_PLAY_TAUNT6
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TAU6|A
Duration = 15
Next = S_PLAY_STND

State S_PLAY_TAUNT7
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TAU7|A
Duration = 15
Next = S_PLAY_STND

State S_PLAY_ALT_ROLL
SpriteName = SPR_PLAY
SpriteFrame = SPR2_DIVE|A
Duration = 9
Next = S_PLAY_ROLL