#Note
FREESLOT
MT_NOTES
S_NOTES1
S_NOTES2
S_NOTES3
SPR_NOTE

Thing MT_NOTES
MAPTHINGNUM = -8
SPAWNSTATE = S_NOTES1
SPAWNHEALTH = 1000
SEESOUND = sfx_None
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_NULL
DEATHSOUND = 0
SPEED = 0*FRACUNIT
RADIUS = 5*FRACUNIT
HEIGHT = 3*FRACUNIT
MASS = 2
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOGRAVITY

FRAME S_NOTES1
SPRITENUMBER = SPR_NOTE
SPRITESUBNUMBER = A
DURATION = 2
NEXT = S_NOTES2
VAR1 = 0
VAR2 = 0

FRAME S_NOTES2
SPRITENUMBER = SPR_NOTE
SPRITESUBNUMBER = B
DURATION = 10
NEXT = S_NOTES3
VAR1 = 0
VAR2 = 0

FRAME S_NOTES3
SPRITENUMBER = SPR_NULL
SPRITESUBNUMBER = A
DURATION = 2
NEXT = S_NOTES3
VAR1 = 0
VAR2 = 0