#Cursor
FREESLOT
MT_CURSOR
S_CURSOR1
SPR_CURS

Thing MT_CURSOR
MAPTHINGNUM = -8
SPAWNSTATE = S_CURSOR1
SPAWNHEALTH = 1
SEESOUND = 
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_XPLD1
DEATHSOUND = 
SPEED = 75*FRACUNIT
RADIUS = 38*FRACUNIT
HEIGHT = 40*FRACUNIT
MASS = 40
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_MISSILE|MF_NOGRAVITY

FRAME S_CURSOR1
SPRITENUMBER = SPR_CURS
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CURSOR1
VAR1 = 0
VAR2 = 0