#Anvil
FREESLOT
MT_ANVIL
S_ANVIL1
SPR_ANVL

Thing MT_ANVIL
MAPTHINGNUM = -8
SPAWNSTATE = S_ANVIL1
SPAWNHEALTH = 15
SEESOUND = sfx_alarm
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_NULL
DEATHSOUND = sfx_shattr
SPEED = 0*FRACUNIT
RADIUS = 340*FRACUNIT
HEIGHT = 50*FRACUNIT
MASS = 1300
DAMAGE = 2
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_MISSILE|MF_SOLID|MF_SHOOTABLE|MF_PUSHABLE|MF_SPAWNCEILING

FRAME S_ANVIL1
SPRITENUMBER = SPR_ANVL
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_ANVIL1
VAR1 = 0
VAR2 = 0