Character
SkinName = Skip
DisplayName = Skip
TagOutlineColor = SKINCOLOR_BLACK
OppositeColor = SKINCOLOR_VIOLET
PlayerText = ^5Skip The Fennec Fox^0 is ready for a new adventure!

^5Ability^0: Dive
Press Spin to dive forwards! Press Spin right as you land to get more speed.

^5Ability^0: Double Jump
Jump again in the air for extra height! Also cancels your dive.

^5Ability^0: Crafting
Press Jump while crouching to open up the Crafting Menu. Use scraps you've picked up to make helpful items!
#

Character
SkinName = Jana
DisplayName = Jana
TagTextColor = SKINCOLOR_COBALT
TagOutlineColor = SKINCOLOR_BLACK
OppositeColor = SKINCOLOR_WAVE
PlayerText = ^5Jana The Fox^0 is an agile fighter, ready to slice and dice!

^7Abilities:^0
\1E Double Jump for extra height. Press it again to stomp!
\1E ^EPress Spin^0 to use your Energy Saber! Slash away at enemies and obstacles!
\1E ^1Slide on walls^0 and dash on the ground by double tapping a movement key or C1!

^7Tip:^0 Jana's stomp will charge a laser barrage. ^7Try stomping from a high place!^0
#

Character
SkinName = Kou
DisplayName = Kou
TagTextColor = SKINCOLOR_PURPLE
TagOutlineColor = SKINCOLOR_BLACK
OppositeColor = SKINCOLOR_GOLD
PlayerText = ^9Kou The Wolf^0 is a brash force of nature!

^9Ability:^0 Wolf Strike
Press and hold Spin to lunge forwards with a devastating punch. Charge for extra distance!

^9Ability:^0 Wolf Missile
Press and hold Jump to charge up a dive. The longer you charge, the bigger the explosion!

^9Tip:^0 Punch right before taking damage to trigger the ultimate counter move, the ^9Titan Drop^0!
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State S_PLAY_DRIP
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TIRE|FF_ANIMATE
var2 = 2
duration = -1
Next = S_PLAY_STND
#

State S_PLAY_ROCK
SpriteName = SPR_PLAY
SpriteFrame = SPR2_FLY_|FF_ANIMATE
var2 = 3
duration = -1
Next = S_PLAY_STND
#

State S_PLAY_JANA_LAND
SpriteName = SPR_PLAY
SpriteFrame = SPR2_LAND|FF_ANIMATE
var2 = 3
duration = -1
Next = S_PLAY_STND
#

State S_PLAY_JANA_MONKEFLIP
SpriteName = SPR_PLAY
SpriteFrame = SPR2_ROLL|FF_ANIMATE
var1 = 4
var2 = 2
duration = 8
Next = S_PLAY_JUMP
#