Character
SkinName = Skip
DisplayName = Skip
TagOutlineColor = SKINCOLOR_BLACK
OppositeColor = SKINCOLOR_VIOLET
PlayerText = ^5Skip The Fennec Fox^0 is ready for a new adventure!

^5Ability^0: Dive
Press Spin to dive forwards! Press Spin right as you land to get more speed.

^5Ability^0: Double Jump
Jump again in the air for extra height! Also cancels your dive.

^5Ability^0: Crafting
Press Jump while crouching to open up the Crafting Menu. Use scraps you've picked up to make helpful items!
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Character
SkinName = Jana
DisplayName = Jana
TagTextColor = SKINCOLOR_COBALT
TagOutlineColor = SKINCOLOR_BLACK
OppositeColor = SKINCOLOR_WAVE
PlayerText = ^7Jana The Fox^0 is an agile fighter, ready to slice and dice!

^7Abilities:^0
\1E Double Jump for extra height. Press it again to stomp!
\1E Press Spin to use your Energy Saber! Slash away at enemies and obstacles!
\1E Slide on walls and dash on the ground by double tapping a movement key or C1!

^7Tip:^0 Jana's stomp will charge a laser barrage. Try stomping from a high place!
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Character
SkinName = Kou
DisplayName = Kou
TagTextColor = SKINCOLOR_PURPLE
TagOutlineColor = SKINCOLOR_BLACK
OppositeColor = SKINCOLOR_GOLD
PlayerText = ^9Kou The Wolf^0 is a brash force of nature!

^9Ability:^0 Wolf Strike
Press and hold Spin to lunge forwards with a devastating punch. Charge for extra distance!

^9Ability:^0 Wolf Missile
Press and hold Jump to charge up a dive. The longer you charge, the bigger the explosion!

^9Tip:^0 Punch right before taking damage to trigger the ultimate counter move, the ^9Titan Drop^0!
#

Character
SkinName = echoes
DisplayName = Echoes#& Abyss
TagTextColor = SKINCOLOR_DELUNE
TagOutlineColor = SKINCOLOR_BLACK
OppositeColor = SKINCOLOR_ROYAL
PlayerText = ^1Echoes & Abyss^0 stick together to the end!

^1Ability:^0 Void Glide
Hold Jump to fly and glide in a powerful vortex!

^1Ability:^0 Phantom Twirl
Press Spin to twirl through enemies and obstacles!

^1Ability:^0 Void Crash
Hold Jump while crouching to charge an explosive super jump!

^1Tip:^0 Abyss will shield you once, after that, any damage is fatal!

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State S_PLAY_DRIP
SpriteName = SPR_PLAY
SpriteFrame = SPR2_TIRE|FF_ANIMATE
var2 = 2
duration = -1
Next = S_PLAY_STND
#

State S_PLAY_JANA_ROCK
SpriteName = SPR_PLAY
SpriteFrame = SPR2_FLY_|FF_ANIMATE
var2 = 3
duration = -1
Next = S_PLAY_STND
#

State S_PLAY_JANA_LAND
SpriteName = SPR_PLAY
SpriteFrame = SPR2_LAND|FF_ANIMATE
var2 = 3
duration = -1
Next = S_PLAY_STND
#

State S_PLAY_JANA_MONKEFLIP
SpriteName = SPR_PLAY
SpriteFrame = SPR2_ROLL|FF_ANIMATE
var1 = 4
var2 = 2
duration = 8
Next = S_PLAY_JUMP
#