FREESLOT
MT_MAGENTAEMERALD
S_MAGENTAEMERALD
SPR_STPN
S_TAN_TRNSFLAME1
S_TAN_TRNSFLAME2
S_TAN_TRNSFLAME3
S_TAN_TRNSFLAME4
S_TAN_TRNSFLAME5
S_TAN_TRNSSPARK
S_STF_TRNSLOX
SPR_FLM_
SPR_HSPKA
SPR_STFM

State S_TAN_TRNSFLAME1
SpriteName = SPR_FLM_
SpriteFrame = A|FF_FULLBRIGHT|FF_ANIMATE
Duration = 3
Next = S_TAN_TRNSFLAME2

State S_TAN_TRNSFLAME2
SpriteName = SPR_FLM_
SpriteFrame = B|FF_FULLBRIGHT|FF_ANIMATE
Duration = 3
Next = S_TAN_TRNSFLAME3

State S_TAN_TRNSFLAME3
SpriteName = SPR_FLM_
SpriteFrame = C|FF_FULLBRIGHT|FF_ANIMATE
Duration = 3
Next = S_TAN_TRNSFLAME4

State S_TAN_TRNSFLAME4
SpriteName = SPR_FLM_
SpriteFrame = D|FF_FULLBRIGHT|FF_ANIMATE
Duration = 3
Next = S_TAN_TRNSFLAME5

State S_TAN_TRNSFLAME5
SpriteName = SPR_FLM_
SpriteFrame = E|FF_FULLBRIGHT|FF_ANIMATE
Duration = 3
Next = S_NULL

State S_STF_TRNSLOX
SpriteName = SPR_STFM
SpriteFrame = A|FF_FULLBRIGHT|FF_ANIMATE
Duration = 5
Next = S_NULL

Thing MT_MAGENTAEMERALD
MAPTHINGNUM = -1
SPAWNSTATE = S_MAGENTAEMERALD
SPEED = 60*FRACUNIT
RADIUS = 10*FRACUNIT
HEIGHT = 20*FRACUNIT
FLAGS = MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY

State S_MAGENTAEMERALD
SpriteName = SPR_STPN
SpriteFrame = A
Next = S_NULL
Duration = 4
Var1 = 0
Var2 = 0


