Level HUB_ASTRA_TranquilityIsle
LevelName = Tranquility
ZoneTitle = Isle
NoVisitNeeded = True
TypeOfLevel = 0
SkyTexture = SPSKYA3
Music = STTIWM
Mobjscale = FRACUNIT/4
NoComms = True

# Lunar Cup #

Level LC_ASTRA_SnowsweptSkyline
LevelName = Snowswept Skyline
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 4
SkyTexture = SKY169
Music = STSSLT
Mobjscale = FRACUNIT/4
LightContrast = 15
LightAngle = 45
Weather = PRECIP_BLIZZARD
SubtractNum = True

Level LC_ASTRA_Recalculation
LevelName = Realm of
ZoneTitle = Recalculation
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 4
SkyTexture = RORBSky
Music = STRRWU
Mobjscale = FRACUNIT/4
LightContrast = 64

Level LC_ASTRA_TempestTemple
LevelName = Tempest Temple
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 3
Weather = PRECIP_STORMRIG
SkyTexture = NSKY4
Music = STTTRN,STTTWH
Mobjscale = FRACUNIT/5
LightContrast = 64
Darkness = -0.50

Level LC_ASTRA_OspuzeArena
LevelName = Ospuze Arena
MobjScale = FRACUNIT/4
SkyTexture = PCKSKYBG
Numlaps = 2
NoVisitNeeded = True
Music = STOAFH,STOAYX
PositionMusic = STOASH
TypeOfLevel = Race
LobbySize = Large
# It was made for hybrid battle in the Cerv.id jam but it has issues with 2.4 and revamps to the race map, plus I don't like it. Just race now.

Level LC_ASTRA_FreneticFoundry
LevelName = Frenetic Foundry
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 3
SkyTexture = SKY2002
Music = STFFEB,STFFJT
Mobjscale = FRACUNIT/4

Level LC_ASTRA_StarlitHills
LevelName = Starlit Hills
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 4
SkyTexture = SKY177
SkyboxScale = 4
Music = STSHAH
Mobjscale = FRACUNIT/4
LightContrast = 16

Level LC_ASTRA_Tranquility1
LevelName = Tranquility
ZoneTitle = Isle
Act = 1
MobjScale = FRACUNIT/4
SkyTexture = SPSKYA3
Numlaps = 2
NoVisitNeeded = True
Music = STT1SS,STT1UT
TypeOfLevel = Race

# Solar Cup #

Level SC_ASTRA_Tranquility2
LevelName = Tranquility
ZoneTitle = Isle
Act = 2
MobjScale = FRACUNIT/4
SkyTexture = SPSKYA3
Numlaps = 3
NoVisitNeeded = True
Music = STT2QO
TypeOfLevel = Race

Level SC_ASTRA_Tranquility3
LevelName = Tranquility
ZoneTitle = Isle
Act = 3
MobjScale = FRACUNIT/4
SkyTexture = SPSKYA3
Numlaps = 2
NoVisitNeeded = True
Music = STT3MJ
TypeOfLevel = Race

Level SC_ASTRA_RabbitRunway
LevelName = Rabbit Runway
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 6
SkyTexture = LSZSKY
Music = STRREL
Mobjscale = FRACUNIT/4

Level SC_ASTRA_MechaStarlitHills
LevelName = Mecha Starlit Hills
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 3
SkyTexture = SKY1996X
Music = STMS3P,STMSOO
Mobjscale = FRACUNIT/4

Level SC_ASTRA_SerpentineCliffside
LevelName = Serpentine Cliffside
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 4
SkyTexture = SKY872
Music = STSCSS
Mobjscale = FRACUNIT/4
Skyboxscale = 4

Level SC_ASTRA_EverettPark
LevelName = Everett Park
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 3
SkyTexture = SKY872
SkyboxScale = 4
Music = STEPAD,STEPCG,STEPWS
Mobjscale = FRACUNIT/4

Level SC_ASTRA_EmeraldDam
LevelName = Emerald Dam
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 3
SkyTexture = SKY93
Music = STEDIM
Weather = PRECIP_STORMRIG
Mobjscale = FRACUNIT/4

# Cometa Cup #

Level CC_ASTRA_HexagonalHavoc
LevelName = Hexagonal Havoc
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 3
SkyTexture = ~131
SkyboxScale = 4
Music = STHHND
Mobjscale = FRACUNIT/4

Level CC_ASTRA_SageSquare
LevelName = Sage Square
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 3
SkyTexture = SKY2735
SkyboxScale = 4
Music = STSSCM
Mobjscale = FRACUNIT/4

Level CC_ASTRA_NightingaleRoad
LevelName = Nightingale Road
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 3
SkyTexture = WDSKY
SkyboxScale = 4
Music = STNRAM
Mobjscale = FRACUNIT/4

Level CC_ASTRA_HijinksInc
LevelName = Hijinks Inc.
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 3
SkyTexture = WDSKY
SkyboxScale = 4
Music = STHICC
MobjScale = FRACUNIT/4
SkyTexture = ~031

# Eclipse Cup #

Level EC_BLADE_CrystalizedCrossing
LevelName = Crystalized Crossing
TypeofLevel = Race
NumLaps = 5
SkyTexture = S1SLZSKY
Music = STCCSS
Mobjscale = FRACUNIT/4
NoVisitNeeded = True
Weather = PRECIP_BLIZZARD

Level EC_BLADE_ArenaFerox
LevelName = Arena
ZoneTitle = Ferox
NoVisitNeeded = True
TypeofLevel = Battle
SkyTexture = SKY88
Music = STAFDU
Mobjscale = FRACUNIT/4

# Extra Testing #

Level SC_ASTRA_EggliminationLab
LevelName = Egglimination Lab
MobjScale = FRACUNIT/4
SkyTexture = ~131
Numlaps = 3
NoVisitNeeded = True
Music = STELYM
TypeOfLevel = Race

Level SC_ASTRA_MeridianRush
LevelName = Meridian Rush
MobjScale = FRACUNIT/4
SkyTexture = ~131
Numlaps = 3
NoVisitNeeded = True
Music = STMRCG
TypeOfLevel = Race

Level SC_ASTRA_UnnamedZone
LevelName = Unnamed
MobjScale = FRACUNIT/4
SkyTexture = ~131
Numlaps = 3
NoVisitNeeded = True
Music = STT2QO
TypeOfLevel = Race

Level SPK_ASTRA_TranquilityIsle
LevelName = Tranquility
ZoneTitle = Isle
NoVisitNeeded = True
TypeOfLevel = 0
SkyTexture = ~131
Music = STTIWM
Mobjscale = FRACUNIT/4

Level PT_ASTRA_BotLoader
LevelName = Bot Loader
NoVisitNeeded = True
TypeOfLevel = 0
NumLaps = 3
SkyTexture = ~131
Music = EMHIZ
Mobjscale = FRACUNIT/4

Level SC_ASTRA_SandsOfTheSwordmaster
LevelName = Sands Of The
ZoneTitle = Swordmaster
MobjScale = FRACUNIT/4
SkyTexture = ~131
Numlaps = 3
NoVisitNeeded = True
Music = STSWPB
TypeOfLevel = Race

Level SC_ASTRA_SpraycanManufactory
LevelName = secret test map
MobjScale = FRACUNIT/4
SkyTexture = ~131
Numlaps = 3
NoVisitNeeded = True
Music = EMHIZ
TypeOfLevel = Race