#star-sona
#---

FREESLOT
SPR_STNA
sfx_FHSTNA
S_STNAIDLE
S_STNAHURT
S_STNAHITCONFIRM

STATE S_STNAIDLE
SpriteName = SPR_STNA
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_STNAIDLE

STATE S_STNAHURT
SpriteName = SPR_STNA
SpriteFrame = C|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_STNAHURT

STATE S_STNAHITCONFIRM
SpriteName = SPR_STNA
SpriteFrame = E|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_STNAHITCONFIRM

FOLLOWER
Name = star-sona
Icon = ICOFSTNA
Category = starschars
HornSound = DSFHSTNA
DefaultColor = fuchsia
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_STNAIDLE
HurtState = S_STNAHURT
HitConfirmState = S_STNAHITCONFIRM
