FREESLOT
SPR_YEML
S_YUEMBLEM
S_YUEMBLEMGET

Thing MT_YUEMBLEM
MAPTHINGNUM = -1
SPAWNSTATE = S_YUEMBLEM
DEATHSTATE = S_YUEMBLEMGET
DEATHSOUND = SFX_YUSFXZ
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
FLAGS = MF_NOCLIPTHING

FRAME S_YUEMBLEM
SPRITENAME = SPR_YEML
SPRITEFRAME = A|FF_PAPERSPRITE
DURATION = -1
NEXT = S_YUEMBLEM

FRAME S_YUEMBLEMGET
SPRITENAME = SPR_YEML
SPRITEFRAME = A|FF_PAPERSPRITE
DURATION = 50
NEXT = S_NULL