FOLLOWERCATEGORY
Name = SRBii
Icon = SRBiicon

FREESLOT
sfx_FHTRGI
sfx_FHDRRB

#
#
# trgii
#
#

FREESLOT
SPR_TRGI
S_TRGIIDLE

STATE S_TRGIIDLE
SpriteName = SPR_TRGI
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_TRGIIDLE

FOLLOWER
Name = TRGii Pet
Icon = ICOFTRGI
Category = SRBii
HornSound = DSFHTRGI
DefaultColor = orange
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_TRGIIDLE

#
#
# robotnik
#
#

FREESLOT
SPR_DRRB
S_DRRBIDLE

STATE S_DRRBIDLE
SpriteName = SPR_DRRB
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_DRRBIDLE

FOLLOWER
Name = robotniksrbii
Icon = ICOFDRRB
Category = SRBii
HornSound = DSFHDRRB
DefaultColor = red
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_DRRBIDLE