PSO.info.SSinfo["skinname"] = { -- Replace skinname with the skinname you wanna give custom stats to [TYPE_HUNTER] = { -- Skinstats are additive to vanilla class stats. These determine the characer's strengths and weaknesses at level 1 and are also used to determine how much of each stat is gained on level up. Whole numbers only. hp = 0, pp = 0, satk = 0, ratk = 0, tatk = 0, def = 0, -- PPR overrides vanilla PPR rates: this increments a timer every tic (1/35th of a second) that gives the player 1 PP when they reach a specified target value. Whole numbers only. ppr = 1000, -- target: 18000 (1 PP/18 tics) -- Scaling stats detemine how a character grows as they level up. The lower the number, the more they gain, based on their level 1 stats. Whole numbers only. hpscal = 0, -- default 50 satkscal = 0, -- default 4 ratkscal = 0, -- default 4 tatkscal = 0, -- default 4 defscal = 0 -- default 4, be careful with changing def scaling! }, [TYPE_RANGER] = { hp = 0, pp = 0, satk = 0, ratk = 0, tatk = 0, def = 0, ppr = 1000, -- target: 6000 (1 PP/6 tics) hpscal = 0, satkscal = 0, ratkscal = 0, tatkscal = 0, defscal = 0 }, [TYPE_FORCE] = { hp = 0, pp = 0, satk = 0, ratk = 0, tatk = 0, def = 0, ppr = 1000, -- target: 4000 (1 PP/4 tics) hpscal = 0, satkscal = 0, ratkscal = 0, tatkscal = 0, defscal = 0 } }