Maincfg Category
GameData = srb2001-rq_s-d.dat
UseBlackRock = true 
CustomVersion = ^4Sunset Demo^0 ^Fv1.1
LoopTitle = false
UseContinues = true
NumDemos = 0
TitleScrollSpeed = 30
TitlePicsMode = Alacroix
TitlePicsScalesAvailable = 2,4,5
TitleMap = Z1
IntroToPlay = 128
ShareEmblems = true

Clear ConditionSets
Clear Unlockables
Clear ExtraEmblems
Clear Emblems
Clear Levels
Clear All

Level Z1
Levelname = Titlemap
Act = 0
NoZone = true
Keywords = TITMAP
Music = _TITLE
NextLevel = EVALUATION
SkyNum = 4
NoTitleCard = true

#--SNIGLEPLAYER STAGES--
Level 1
Levelname = Sunset Flowers
SubTitle = ~ At the start of a sunset ~
Act = 1
Keywords = SFZ1
Music = SFZ1
NextLevel = 2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 4
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 2
Levelname = Sunset Flowers
SubTitle = ~ Sleepy flowers appear ~
Act = 2
Keywords = SFZ2
Music = SFZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
SkyNum = 4
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 3
Levelname = Sunset Flowers
SubTitle = ~ Fighting for peace again ~
Act = 3
Keywords = SFZ3
Music = VSALT
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = EVALUATION
SkyNum = 4
RecordAttack = true
LevelSelect = 1
SaveGame = true
MusicPostBoss = SFZ1
BonusType = Boss
StartRings = 10
ForceResetMusic = On
WarningTitle = true

#--EMBLEMS & UNLOCKABLE STUFF--
#--Sunset Flowers Zone Act 1--
Emblem
Hint = At the start, in a mini mountain with some flowers.
Type = Global
Tag = 0
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Custodied by some crawlas when passing by a bridge.
Type = Global
Tag = 1
MapNum = 1
Sprite = B
Color = SKINCOLOR_RED

Emblem
Hint = Under the broken bridge in the 2nd section.
Type = Global
Tag = 2
MapNum = 1
Sprite = C
Color = SKINCOLOR_PURPLE

Emblem
Hint = Follow the water current in the lower section.
Type = Global
Tag = 3
MapNum = 1
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Near the end, very hidden between bushes.
Type = Global
Tag = 4
MapNum = 1
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 60*TICRATE
MapNum = 1
Sprite = T
Color = SKINCOLOR_CLOUDY

Emblem
Type = Rings
Var = 240
MapNum = 1
Sprite = R
Color = SKINCOLOR_SANDY

#--Sunset Flowers Zone Act 2--
Emblem
Hint = At the start, near the springs from the intro.
Type = Global
Tag = 0
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Inside a house at the top of the first section.
Type = Global
Tag = 1
MapNum = 2
Sprite = B
Color = SKINCOLOR_RED

Emblem
Hint = Check in those wooden pillars and find the broken one.
Type = Global
Tag = 2
MapNum = 2
Sprite = C
Color = SKINCOLOR_PURPLE

Emblem
Hint = In Amy's path, destroy a block in a wall near the other ones.
Type = Global
Tag = 3
MapNum = 2
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Also very hidden, try searching between trees.
Type = Global
Tag = 4
MapNum = 2
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 100*TICRATE
MapNum = 2
Sprite = T
Color = SKINCOLOR_CLOUDY

Emblem
Type = Rings
Var = 200
MapNum = 2
Sprite = R
Color = SKINCOLOR_SANDY

#--Sunset Flowers Zone Act 3--
Emblem
Type = Time
Var = 35*TICRATE
MapNum = 3
Sprite = T
Color = SKINCOLOR_CLOUDY

Emblem
Type = Score
Var = 10000
MapNum = 3
Sprite = S
Color = SKINCOLOR_BROWN

#--Unlockables & Conditions--
Unlockable 1
Name = Emblem Hints
Objective = Get 3 emblems
Type = EmblemHints
ConditionSet = 1

Unlockable 2
Name = Emblem Radar
Objective = Get 10 emblems
Type = ItemFinder
ConditionSet = 2

Unlockable 3
Name = Record Attack
Objective = Beat SFZ3
Type = RecordAttack
ConditionSet = 3

Unlockable 4
Name = Sound Test
Objective = Beat SFZ3
Type = SoundTest
Height = 10
ConditionSet = 3
Var = 2

Unlockable 5
Name = Pandora's Box
Objective = Get all emblems
Type = Pandora
ConditionSet = 4

Unlockable 6
Name = NiGHTS Mode
Objective = Complete Special Stage 1
ConditionSet = 5
Type = NightsMode

Unlockable 20
Name = Level Select
Objective = Beat SFZ3
Type = LevelSelect
Height = 20
ConditionSet = 3
Var = 1

ConditionSet 1
Condition1 = TotalEmblems 3

ConditionSet 2
Condition1 = TotalEmblems 10

ConditionSet 3
Condition1 = MapBeaten 03

ConditionSet 4
Condition1 = TotalEmblems 16

ConditionSet 5
Condition1 = MapBeaten 50

#Special Stages
#worst error in my life :sob:

Level 50
LevelName = Floral Field
Subtitle = Special Stage 1
Music = SPEC1
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 1
Grades1 = 0,20000,30000,90000,180000,260000

Level 51
LevelName = Toxic Plateau
Subtitle = Special Stage 2
Music = SPEC2
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 6
Grades1 = 0,35000,50000,100000,190000,300000

Level 52
LevelName = Flooded Cove
Subtitle = Special Stage 3
Music = SPEC3
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 8
Grades1 = 0,70000,90000,180000,270000,360000

Level 53
LevelName = Cavern Fortress
Subtitle = Special Stage 4
Music = SPEC4
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
Weather = 1
SkyNum = 10
Grades1 = 0,40000,60000,140000,240000,300000

Level 54
LevelName = Dusty Wasteland
Subtitle = Special Stage 5
Music = SPEC5
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 15
Grades1 = 0,35000,50000,80000,120000,150000

Level 55
LevelName = Magma Caves
Subtitle = Special Stage 6
Music = SPEC6
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 20
Grades1 = 0,30000,45000,60000,90000,110000

Level 56
LevelName = Egg Satellite
Subtitle = Special Stage 7
Music = SPEC7
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 22
Grades1 = 0,60000,70000,80000,90000,140000


# Multiplayer

Level 60
LevelName = MP Special Stage 1
Music = SPEC1
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 1
SpecialStageTime = 180
SpecialStageSpheres = 180

Level 61
LevelName = MP Special Stage 2
Music = SPEC2
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 4
SpecialStageTime = 160
SpecialStageSpheres = 200

Level 62
LevelName = MP Special Stage 3
Music = SPEC3
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 8
SpecialStageTime = 120
SpecialStageSpheres = 175

Level 63
LevelName = MP Special Stage 4
Music = SPEC4
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
Weather = 1
SkyNum = 10
SpecialStageTime = 120
SpecialStageSpheres = 100

Level 64
LevelName = MP Special Stage 5
Music = SPEC5
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 13
SpecialStageTime = 150
SpecialStageSpheres = 200

Level 65
LevelName = MP Special Stage 6
Music = SPEC6
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 20
SpecialStageTime = 120
SpecialStageSpheres = 100

Level 66
LevelName = MP Special Stage 7
Music = SPEC7
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 22
SpecialStageTime = 90
SpecialStageSpheres = 100

# Tutorial

Level Z0
Levelname = Tutorial
Act = 0
Music = TUTORL
NextLevel = 1
TypeOfLevel = Singleplayer
HideInStats = true
SkyNum = 99