freeslot
MT_MORERINGS_BOX
MT_MORERINGS_GOLDBOX
MT_MORERINGS_ICON
S_MORERINGS_BOX
S_MORERINGS_GOLDBOX
S_MORERINGS_ICON1
S_MORERINGS_ICON2
SPR_TVMR

Object MT_MORERINGS_BOX
#$Name 25 Rings Monitor
#$Sprite TVMRA0
#$Category Mod Stuff
#$NotAngled
MapThingNum = 3452
SpawnHealth = 1
SpawnState = S_MORERINGS_BOX
SeeState = S_NULL
SeeSound = sfx_none
AttackSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_BOX_POP1
XDeathState = S_NULL
DeathSound = sfx_pop
ActiveSound = sfx_none
ReactionTime = 50
PainChance = 0
Speed = 1
Radius = 18*FRACUNIT
Height = 40*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_MORERINGS_ICON
Flags = MF_SOLID|MF_SHOOTABLE|MF_MONITOR

State S_MORERINGS_BOX
SpriteName = TVMR
SpriteFrame = A
Duration = 2
Action = none
Var1 = 0
Var2 = 0
Next = S_BOX_FLICKER

Object MT_MORERINGS_ICON
MapThingNum = -1
SpawnHealth = 1
SpawnState = S_MORERINGS_ICON1
SeeState = S_NULL
SeeSound = sfx_itemup
AttackSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_pop
ActiveSound = sfx_none
ReactionTime = 25
PainChance = 0
Speed = 2*FRACUNIT
Radius = 8*FRACUNIT
Height = 14*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 62*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON

State S_MORERINGS_ICON1
SpriteName = TVMR
SpriteFrame = FF_ANIMATE|C
Duration = 18
Action = none
Var1 = 3
Var2 = 4
Next = S_MORERINGS_ICON2

State S_MORERINGS_ICON2
SpriteName = TVMR
SpriteFrame = C
Duration = 18
Action = A_RingBox
Var1 = 0
Var2 = 0
Next = S_NULL

Object MT_MORERINGS_GOLDBOX
#$Name 25 Rings Monitor (Respawn)
#$Sprite TVMRB0
#$Category Mod Stuff
#$NotAngled
MapThingNum = 3453
SpawnHealth = 1
SpawnState = S_MORERINGS_GOLDBOX
SeeState = S_NULL
SeeSound = sfx_none
AttackSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_GOLDBOX_OFF1
XDeathState = S_NULL
DeathSound = sfx_pop
ActiveSound = sfx_none
ReactionTime = 50
PainChance = 0
Speed = 1
Radius = 20*FRACUNIT
Height = 44*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_MORERINGS_ICON
Flags = MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE

State S_MORERINGS_GOLDBOX
SpriteName = TVMR
SpriteFrame = B
Duration = 2
Action = A_GoldMonitorSparkle
Var1 = 0
Var2 = 0
Next = S_GOLDBOX_FLICKER
