Maincfg Category
GameData = srb2001-rq_s-d.dat
UseBlackRock = true 
CustomVersion = ^4SRB2001^0 ^5R^0-^2Q^0 ^FSunset Demo
LoopTitle = false
UseContinues = true
NumDemos = 0
TitleScrollSpeed = 30
TitlePicsMode = Alacroix
TitlePicsScalesAvailable = 2,4,5
TitleMap = Z0
IntroToPlay = 128
ShareEmblems = true

Clear ConditionSets
Clear Unlockables
Clear ExtraEmblems
Clear Emblems
Clear Levels
Clear All

Level Z0
Levelname = Titlemap
Act = 0
NoZone = true
Keywords = TITMAP
Music = _TITLE
NextLevel = EVALUATION
SkyNum = 4
NoTitleCard = true

#--SNIGLEPLAYER STAGES--
Level 1
Levelname = Sunset Flowers
SubTitle = ~ At the start of a sunset ~
Act = 1
Keywords = SFZ1
Music = SFZ1
NextLevel = 2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 4
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 2
Levelname = Sunset Flowers
SubTitle = ~ Sleepy flowers appear ~
Act = 2
Keywords = SFZ2
Music = SFZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
SkyNum = 4
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level 3
Levelname = Sunset Flowers
SubTitle = ~ Fighting for peace again ~
Act = 3
Keywords = SFZ3
Music = VSALT
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = EVALUATION
SkyNum = 4
RecordAttack = true
LevelSelect = 1
SaveGame = true
MusicPostBoss = SFZ1
BonusType = Boss
StartRings = 10
ForceResetMusic = On
WarningTitle = true

#--EMBLEMS & UNLOCKABLE STUFF--
#--Sunset Flowers Zone Act 1--
Emblem
Hint = At the start, in a mini mountain with some flowers.
Type = Global
Tag = 0
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Custodied by some crawlas when passing by a bridge.
Type = Global
Tag = 1
MapNum = 1
Sprite = B
Color = SKINCOLOR_RED

Emblem
Hint = Under the broken bridge in the 2nd section.
Type = Global
Tag = 2
MapNum = 1
Sprite = C
Color = SKINCOLOR_PURPLE

Emblem
Hint = Follow the water current in the lower section.
Type = Global
Tag = 3
MapNum = 1
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Near the end, very hidden between bushes.
Type = Global
Tag = 4
MapNum = 1
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 60*TICRATE
MapNum = 1
Sprite = T
Color = SKINCOLOR_CLOUDY

Emblem
Type = Rings
Var = 280
MapNum = 1
Sprite = R
Color = SKINCOLOR_SANDY

#--Sunset Flowers Zone Act 2--
Emblem
Hint = At the start, near the springs from the intro.
Type = Global
Tag = 0
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Inside a house at the top of the first section.
Type = Global
Tag = 1
MapNum = 2
Sprite = B
Color = SKINCOLOR_RED

Emblem
Hint = Check in those wooden pillars and find the broken one.
Type = Global
Tag = 2
MapNum = 2
Sprite = C
Color = SKINCOLOR_PURPLE

Emblem
Hint = In Amy's path, destroy a block in a wall near the other ones.
Type = Global
Tag = 3
MapNum = 2
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Also very hidden, try searching between trees.
Type = Global
Tag = 4
MapNum = 2
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 100*TICRATE
MapNum = 2
Sprite = T
Color = SKINCOLOR_CLOUDY

Emblem
Type = Rings
Var = 200
MapNum = 2
Sprite = R
Color = SKINCOLOR_SANDY

#--Sunset Flowers Zone Act 3--
Emblem
Type = Time
Var = 35*TICRATE
MapNum = 3
Sprite = T
Color = SKINCOLOR_CLOUDY

Emblem
Type = Score
Var = 10000
MapNum = 3
Sprite = S
Color = SKINCOLOR_BROWN

#--Unlockables & Conditions--
Unlockable 1
Name = Emblem Hints
Objective = Find 3 emblems
Type = EmblemHints
ConditionSet = 1

Unlockable 2
Name = Emblem Radar
Objective = Find 10 emblems
Type = ItemFinder
ConditionSet = 2

Unlockable 3
Name = Record Attack
Objective = Beat SFZ3
Type = RecordAttack
ConditionSet = 3

Unlockable 4
Name = Sound Test
Objective = Beat SFZ3
Type = SoundTest
Height = 10
ConditionSet = 3
Var = 2

Unlockable 20
Name = Level Select
Objective = Beat SFZ3
Type = LevelSelect
Height = 20
ConditionSet = 3
Var = 1

ConditionSet 1
Condition1 = TotalEmblems 3

ConditionSet 2
Condition1 = TotalEmblems 10

ConditionSet 3
Condition1 = MapBeaten 03