freeslot("MT_DWARFEGGLASER",
         "SPR_LASR",
		 "S_LASR",
		 "S_LASRGONE",
		 "SFX_CHCHNG")

mobjinfo[MT_DWARFEGGLASER] = {
 doomednum = -1,
 spawnstate = S_LASR,
 speed = 100*FRACUNIT,
 radius = 16*FRACUNIT,
 height = 16*FRACUNIT,
 flags = MF_MISSILE|MF_NOGRAVITY,
 deathstate = S_LASRGONE
}

states[S_LASR] = {
 sprite = SPR_LASR,
 frame = 0,
 tics = 0,
 nextstate = S_LASR
}

states[S_LASRGONE] = {
 sprite = SPR_LASR,
 frame = 0,
 tics = 1,
 action = A_PlaySound,
 var1 = sfx_chchng
}