#Config File for SRB2 2.0

MainCfg
NumDemos = 0
GameData = srb2v20.dat
SStage_Start = 50
SMPStage_Start = 50
TitleMap = 0
TutorialMap = 0
IntroToPlay = 2
CreditsCutscene = 1
TitlePicsMode = Old
TitleScrollSpeed = 80
UseBlackRock = false
RedRing = SKINCOLOR_20RED
BlueRing = SKINCOLOR_20BLUE
RedTeam = SKINCOLOR_20RED
BlueTeam = SKINCOLOR_20BLUE
StartChar = 7
CustomVersion = v1.3e
SneakerTics = 19 * TICRATE
InvulnTics = 19 * TICRATE

Clear All

# Record Attack
Unlockable 1
Name = Record Attack
Objective = Play the Mod Dummy!
Type = RecordAttack
ConditionSet = -1

#Sound Test
Unlockable 2
Name = Sound Test
Objective = Play the Mod Dummy!
Type = SoundTest
ConditionSet = -1
Height = 10

# Stuff unlocked after beating the game
ConditionSet 1
Condition1 = GameClear

Unlockable 3
Name = SRB1 Remake
Objective = Clear Egg Rock Zone 3.
Type = Warp
Var = A1
ConditionSet = 1
Height = 80

Unlockable 4
Name = Level Select
Objective = Clear Egg Rock Zone 3.
Type = LevelSelect
Var = 1
ConditionSet = 1
Height = 20

# Emblem Hints
Unlockable 5
Name = Hints
Objective = Play the Mod Dummy!
Type = EmblemHints
ConditionSet = -1

# Radar
Unlockable 6
Name = Radar
Objective = Play the Mod Dummy!
Type = ItemFinder
ConditionSet = -1

# Extra Emblems
ExtraEmblem 1
Name = Game Clear
Objective = Clear Singleplayer Mode
ConditionSet = 1
Sprite = A
Color = SKINCOLOR_20BLUE



ConditionSet 2
Condition1 = AllEmeralds

ExtraEmblem 2
Name = All Emeralds
Objective = Clear with all emeralds
ConditionSet = 2
Sprite = A
Color = SKINCOLOR_20BLUE



ConditionSet 3
Condition1 = OverallTime 48300

ExtraEmblem 3
Name = Speedrunner
Objective = Have a combined time under 23 minutes
ConditionSet = 3
Sprite = A
Color = SKINCOLOR_20BLUE


#kill me
ConditionSet 4
Condition1 = MapPerfect 1
Condition2 = MapPerfect 2
Condition3 = MapPerfect 3
Condition4 = MapPerfect 4
Condition5 = MapPerfect 5
Condition6 = MapPerfect 6
Condition7 = MapPerfect 7
Condition8 = MapPerfect 8
Condition9 = MapPerfect 9
Condition10 = MapPerfect 10
Condition11 = MapPerfect 11
Condition12 = MapPerfect 13
Condition13 = MapPerfect 16
Condition14 = MapPerfect 22
Condition15 = MapPerfect 23
Condition16 = MapPerfect 24

ExtraEmblem 4
Name = Perfect
Objective = Get a perfect bonus
ConditionSet = 4
Sprite = A
Color = SKINCOLOR_20BLUE



ConditionSet 5
Condition1 = MapBeaten AW

Unlockable 7
Name = SRB1 Level Select
Objective = Clear the SRB1 remake.
Type = Warp
Var = 749
ConditionSet = 5
Height = 90

Unlockable 8
Name = Secret Levels
Objective = if you see this tell re he's an idiot
Type = Header
Var = 0
ConditionSet = -1
Height = 40

Unlockable 16
Name = Unused Stuff
Objective = if you see this tell re he's an idiot
Type = Header
Var = 0
ConditionSet = -1
Height = 110

ConditionSet 6
Condition1 = TotalEmblems 10

Unlockable 9
Name = Spring Hill Zone
Objective = Get 10 emblems.
Type = Warp
Var = 29
ConditionSet = 6
Height = 50

ConditionSet 7
Condition1 = TotalEmblems 20
Condition1 = AllEmeralds

Unlockable 10
Name = Mario Koopa Blast
Objective = Get 20 emblems and get all 7 emeralds.
Type = Warp
Var = 30
ConditionSet = 7
Height = 60

ConditionSet 8
Condition1 = TotalEmblems 40

ConditionSet 25
Condition1 = TotalEmblems 25

ConditionSet 30
Condition1 = TotalEmblems 30

Unlockable 11
Name = Pandora's Box
Objective = Get every emblem.
Type = Pandora
ConditionSet = 8

Unlockable 12
Name = Blue Mountain Zone 2
Objective = Get 25 emblems.
Type = Warp
Var = 17
ConditionSet = 25
Height = 120

ConditionSet 9
Condition1 = MapBeaten 40

Unlockable 13
Name = Neo Aerial Garden
Objective = Find the secret room in CEZ2.
Type = Warp
Var = 40
ConditionSet = 9
Height = 70

Unlockable 14
Name = Dark City Zone 1
Objective = Get 30 emblems
Type = Warp
Var = 19
ConditionSet = 30
Height = 130

ConditionSet 9
Condition1 = ConditionSet 1
Condition1 = ConditionSet 2
Condition1 = ConditionSet 3
Condition1 = ConditionSet 4
Condition1 = ConditionSet 5
Condition1 = ConditionSet 6
Condition1 = ConditionSet 7
Condition1 = ConditionSet 8

Unlockable 17
Name = Unused Cutscene
Objective = Get 25 emblems.
Type = Warp
Var = CT
ConditionSet = 25
Height = 140
NoChecklist = true

Unlockable 18
Name = Special Stage 8
Objective = Get all those chaos emeralds.
Type = Warp
Var = 57
ConditionSet = 2
Height = 150
NoChecklist = true

Unlockable 32
Name = ???
Objective = ???
Type = Warp
Var = 818
ConditionSet = 9
Height = 160

#Emblems

#GFZ 1
EMBLEM 1
Type = Skin
Hint = A Spin and a Jump is all it takes to get to this house.
Sprite = A
var = 6
Tag = 0
MAPNUM = 1
Color = SKINCOLOR_20BLUE

EMBLEM 2
Type = Skin
Hint = Hidden near the end. This one may be a little wet. 
Sprite = A
var = 7
Tag = 1
MAPNUM = 1
Color = SKINCOLOR_20ORANGE

EMBLEM 3
Type = Skin
Hint = Look up to the sky to find this "Ringer".
Sprite = A
var = 8
Tag = 2
MAPNUM = 1
Color = SKINCOLOR_20RED

#GFZ 2
EMBLEM 4
Type = Skin
Hint = A nearby cave overlooks the lake. Look inside.
Sprite = A
var = 6
Tag = 0
MAPNUM = 2
Color = SKINCOLOR_20BLUE

EMBLEM 5
Type = Skin
Hint = Don't go causing Armageddon to find this one. The cave is a bit high.
Sprite = A
var = 7
Tag = 1
MAPNUM = 2
Color = SKINCOLOR_20ORANGE

EMBLEM 6
Type = Skin
Hint = A fenced off ring box lies in front of this one.
Sprite = A
var = 8
Tag = 2
MAPNUM = 2
Color = SKINCOLOR_20RED


#THZ 1
EMBLEM 7
Type = Skin
Hint = High above on top of a cliff. Grab a fork and get a lift.
Sprite = A
var = 6
tag = 0
MAPNUM = 4
Color = SKINCOLOR_20BLUE

EMBLEM 8
Type = Skin
Hint = Check your points and look below. Under the bridge, poison will show.
Sprite = A
var = 7
tag = 1
MAPNUM = 4
Color = SKINCOLOR_20ORANGE

EMBLEM 9
Type = Skin
Hint = This one can be found near the end. Do go underground, but keep a careful eye open.
Sprite = A
var = 8
tag = 2
MAPNUM = 4
Color = SKINCOLOR_20RED

#THZ 2
EMBLEM 10
Type = Skin
Hint = High atop a big pipe. Keep the elements with you and throw yourself high.
Sprite = A
var = 6
Tag = 0
MAPNUM = 5
Color = SKINCOLOR_20BLUE

EMBLEM 11
Type = Skin
Hint = A dangerous path with tracking bombs. Check your points, go down the falls, and go against the flow.
Sprite = A
var = 7
Tag = 1
MAPNUM = 5
Color = SKINCOLOR_20ORANGE

EMBLEM 12
Type = Skin
Hint = A dangerous path with tracking bombs. Check your points and go up the falls.
Sprite = A
var = 8
Tag = 2
MAPNUM = 5
Color = SKINCOLOR_20RED


#DSZ 1
EMBLEM 13
Type = Skin
Hint = The Deep Sea hides a deep lake. The edge hides a reward for those that can make it high up.
Sprite = A
var = 6
tag = 0
MAPNUM = 7
Color = SKINCOLOR_20BLUE

EMBLEM 14
Type = Skin
var = 7
tag = 1
Hint = A certain path holds many gargoyle puzzles. Victors reach a "V".
Sprite = A
MAPNUM = 7
Color = SKINCOLOR_20ORANGE

EMBLEM 15
Type = Skin
Hint = Climb up two maze walls. Break the roof, then a corner. There, glide, but stay dry.
Sprite = A
var = 8
tag = 2
MAPNUM = 7
Color = SKINCOLOR_20RED

#DSZ 2
EMBLEM 16
Type = Skin
Hint = A dragon looks away from the hidden crushers. Gargoyles stand by waiting to help.
Sprite = A
var = 6
tag = 0
MAPNUM = 8
Color = SKINCOLOR_20BLUE

EMBLEM 17
Type = Skin
var = 7
tag = 1
Hint = A waterfall lands near a starpost in a cave. It's dark up there, but...
Sprite = A
MAPNUM = 8
Color = SKINCOLOR_20ORANGE

EMBLEM 18
Type = Skin
Hint = Destructable blocks astound and confuse. To the top layer search, before you find yourself a headache.
Sprite = A
var = 8
tag = 2
MAPNUM = 8
Color = SKINCOLOR_20RED


#CEZ 1
EMBLEM 19
Type = Skin
Hint = On a high platform near the lake.
Sprite = A
var = 6
tag = 0
MAPNUM = 10
Color = SKINCOLOR_20BLUE

EMBLEM 20
Type = Skin
var = 7
tag = 1
Hint = Underneath a wooden platform near the start.
Sprite = A
MAPNUM = 10
Color = SKINCOLOR_20ORANGE

EMBLEM 21
Type = Skin
Hint = Look in the higher quarters of the end castle for your reward.
Sprite = A
var = 8
tag = 2
MAPNUM = 10
Color = SKINCOLOR_20RED

#CEZ 2
EMBLEM 22
Type = Skin
Hint = At the swinging chain hallway, look behind you and throw.
Sprite = A
var = 6
tag = 0
MAPNUM = 11
Color = SKINCOLOR_20BLUE

EMBLEM 23
Type = Skin
var = 7
tag = 1
Hint = Swinging spike balls line this hall. If you get torched you've gone too far.
Sprite = A
MAPNUM = 11
Color = SKINCOLOR_20ORANGE

EMBLEM 24
Type = Skin
Hint = A signature path through the wall will get you this one.
Sprite = A
var = 8
tag = 2
MAPNUM = 11
Color = SKINCOLOR_20RED


#ACZ 1
EMBLEM 25
Type = Skin
Hint = High up a cliff. Watch out for falling rocks and oil slicks.
Sprite = A
Tag = 0
var = 6
MAPNUM = 13
Color = SKINCOLOR_20BLUE

EMBLEM 26
Type = Skin
Hint = A plateau that's easy to miss. Surrounded by stairs and snapping turtles.
Sprite = A
Tag = 1
var = 7
MAPNUM = 13
Color = SKINCOLOR_20ORANGE

EMBLEM 27
Type = Skin
Hint = Left behind in an abandoned mine shaft. Shield yourself to gust up.
Sprite = A
Tag = 2
var = 8
MAPNUM = 13
Color = SKINCOLOR_20RED


#RVZ 1
EMBLEM 28
Type = Skin
Hint = A lake of magma ebbs and flows unendingly. A ledge above is where you'll find it.
Sprite = A
var = 6
tag = 0
MAPNUM = 16
Color = SKINCOLOR_20BLUE

EMBLEM 29
Type = Skin
Hint = Ever look upwards when you're traversing across collapsing platforms? 
Sprite = A
var = 7
tag = 1
MAPNUM = 16
Color = SKINCOLOR_20ORANGE

EMBLEM 30
Type = Skin
Hint = A river of Lava comes before it. Look to the ceiling behind you as you leave.
Sprite = A
var = 8
tag = 2
MAPNUM = 16
Color = SKINCOLOR_20RED


#ERZ 1
EMBLEM 31
Type = Skin
Hint = A moving platform takes you close. A falling one even closer,\\or your death.
Sprite = A
var = 6
tag = 0
MAPNUM = 22
Color = SKINCOLOR_20BLUE

EMBLEM 32
Type = Skin
var = 7
tag = 1
Hint = An Echidna's lava tunnel is not meant for a fox. Get there anyway you can.
Sprite = A
MAPNUM = 22
Color = SKINCOLOR_20ORANGE

EMBLEM 33
Type = Skin
Hint = The Hedgehog's path ends in a SMASH. Get here carefully, or you'll be BASHED!
Sprite = A
var = 8
tag = 2
MAPNUM = 22
Color = SKINCOLOR_20RED

#ERZ 2
EMBLEM 34
Type = Skin
Hint = A lavafall hides the cave. A lap may give you protection.\\Wait! There are ruins on this rock?!
Sprite = A
var = 6
tag = 0
MAPNUM = 23
Color = SKINCOLOR_20BLUE

EMBLEM 35
Type = Skin
var = 7
tag = 1
Hint = Check the vents after getting blown around. Is that an emerald token nearby?
Sprite = A
MAPNUM = 23
Color = SKINCOLOR_20ORANGE

EMBLEM 36
Type = Skin
Hint = Try not to get shafted as you climb up the elevator cable.
Sprite = A
var = 8
tag = 2
MAPNUM = 23
Color = SKINCOLOR_20RED