v1.1a - The required day 1 patch!
This update consists of changes I made while waiting for the mod to be approved.
v1.1 was an exclusive server build. It's just this but buggier.
	DSZ1 - Removed an invisible spike hitbox.
	DSZ1 & 2 - Fixed some non-functional colormaps (In OpenGL at least).
	Special Stages - Finally fixed the timer not going down on damage.
	Some Maps - Fixed maps using the incorrect sky.
	All Maps - Flicky behaivior should now be accurate to 2.0
	
v1.1b - Approval Wating Changes 2: Electric Boogaloo
	Characters - Removed the pole from the sign sprites.
	Characters - Made 2.0 Tails and 2.0 Knux use 2.0 Sonic's sprites in NiGTHS mode.
	Unlocks - Tweaked unlock requirements for the added bonus maps.
				BMZ2 - 40 emblems -> 25 emblems
				DCZ1 - 40 emblems -> 30 emblems
				
v1.2 - Minor patch #3 (without letter edition)
	Scenery - Fixed the oddly timed scenery animations.
	Chains - Fixed the chains playing the incorrect sounds.
	Ringslinger - Fixed the Rail Ring using the incorrect sound.
	
	
FORGOT

v1.3c - isn't it so crazy how its another minor patch
	It was pointed out to me that there are random 2.2 springs in DSZ1, this is now fixed.
	The Rope Pulleys in ACZ now play the correct sound.
	Super Sonic now uses his idle animation while on springs.
	ME_STRAFEJUMPING is now off by default!!!!
	