Level 1
Levelname = GREENFLOWER
Act = 1
Music = MAP01M
NextLevel = 2
TypeOfLevel = Singleplayer,Co-op,Race,Competition
SkyNum = 1
TimeAttack = 1
LevelSelect = 1
SaveGame = true

Level 2
Levelname = GREENFLOWER
Act = 2
Music = MAP02M
NextLevel = 3
TypeOfLevel = Singleplayer,Co-op,Race,Competition
SkyNum = 1
TimeAttack = 1
LevelSelect = 1

Level 3
Levelname = GREENFLOWER
Act = 3
Music = MAP03M
NextLevel = 4
TypeOfLevel = Singleplayer,Co-op
SkyNum = 1
BonusType = Boss
TimeAttack = 1
LevelSelect = 1

Level 4
Levelname = TECHNO HILL
Act = 1
Music = MAP04M
NextLevel = 5
TypeOfLevel = Singleplayer,Co-op,Race,Competition
SkyNum = 4
TimeAttack = 1
LevelSelect = 1
SaveGame = true

Level 5
Levelname = TECHNO HILL
Act = 2
Music = MAP05M
NextLevel = 6
TypeOfLevel = Singleplayer,Co-op,Race,Competition
SkyNum = 4
TimeAttack = 1
LevelSelect = 1

Level 6
Levelname = TECHNO HILL
Act = 3
Music = MAP03M
NextLevel = 7
TypeOfLevel = Singleplayer,Co-op
SkyNum = 4
BonusType = Boss
TimeAttack = 1
LevelSelect = 1

Level 7
Levelname = DEEP SEA
Act = 1
Music = MAP07M
NextLevel = 8
TypeOfLevel = Singleplayer,Co-op,Race,Competition
Weather = 0
SkyNum = 7
TimeAttack = 1
LevelSelect = 1
SaveGame = true

Level 8
Levelname = DEEP SEA
Act = 2
Music = MAP08M
NextLevel = 9
TypeOfLevel = Singleplayer,Co-op,Race,Competition
Weather = 0
SkyNum = 7
TimeAttack = 1
LevelSelect = 1

Level 9
Levelname = DEEP SEA
Act = 3
Music = MAP03M
NextLevel = 10
TypeOfLevel = Singleplayer,Co-op
SkyNum = 1
BonusType = Boss
TimeAttack = 1
LevelSelect = 1

Level 10
Levelname = CASTLE EGGMAN
Act = 1
Music = MAP10M
NextLevel = 11
TypeOfLevel = Singleplayer,Co-op,Race,Competition
Weather = 1
SkyNum = 10
TimeAttack = 1
LevelSelect = 1
SaveGame = true

Level 11
Levelname = CASTLE EGGMAN
Act = 2
Music = MAP11M
NextLevel = 13
TypeOfLevel = Singleplayer,Co-op,Race,Competition
Weather = 1
SkyNum = 11
TimeAttack = 1
LevelSelect = 1

#Level 12
#Levelname = CASTLE EGGMAN
#Act = 3
#Music = MAP03M
#NextLevel = 13
#TypeOfLevel = Singleplayer,Co-op
#SkyNum = 11
#BonusType = Boss
#TimeAttack = 1
#LevelSelect = 1

Level 13
Levelname = ARID CANYON
Act = 1
Music = MAP13M
NextLevel = 16
TypeOfLevel = Singleplayer,Co-op,Race,Competition
Weather = 0
SkyNum = 13
TimeAttack = 1
LevelSelect = 1
SaveGame = true

#Level 14
#Levelname = ARID CANYON
#Act = 2
#Music = MAP14M
#NextLevel = 15
#TypeOfLevel = Singleplayer,Co-op
#Weather = 0
#SkyNum = 13
#TimeAttack = 1
#LevelSelect = 1

#Level 15
#Levelname = ARID CANYON
#Act = 3
#Music = MAP03M
#NextLevel = 16
#TypeOfLevel = Singleplayer,Co-op
#Weather = 0
#SkyNum = 13
#BonusType = Boss
#TimeAttack = 1
#LevelSelect = 1

Level 16
Levelname = RED VOLCANO
Act = 1
Music = MAP16M
NextLevel = 22
TypeOfLevel = Singleplayer,Co-op
Weather = 0
SkyNum = 1
TimeAttack = 1
LevelSelect = 1
SaveGame = true

Level 17
Levelname = BLUE MOUNTAIN
Act = 2
Music = MAPB4M
NextLevel = 1100
TypeOfLevel = Singleplayer,Co-op
Weather = 2
SkyNum = 17
BonusType = Boss
TimeAttack = 0
Hidden = 1
LevelSelect = 0
PreCutsceneNum = 3
Unlockable = 12
SaveGame = true

#Level 18
#Levelname = RED VOLCANO
#Act = 3
#Music = MAP03M
#NextLevel = 19
#TypeOfLevel = Singleplayer,Co-op
#Weather = 0
#SkyNum = 1
#BonusType = Boss
#TimeAttack = 1
#LevelSelect = 1

Level 19
Levelname = DARK CITY
Act = 1
Music = MAP19M
NextLevel = 1100
TypeOfLevel = Singleplayer,Co-op
Weather = 0
SkyNum = 19
TimeAttack = 0
Hidden = 1
LevelSelect = 0
PreCutsceneNum = 4
Unlockable = 14
SaveGame = true

#Level 20
#Levelname = DARK CITY
#Act = 2
#Music = MAP20M
#NextLevel = 21
#TypeOfLevel = Singleplayer,Co-op
#Weather = 0
#SkyNum = 29
#BonusType = Boss
#TimeAttack = 1
#LevelSelect = 1

#Level 21
#Levelname = DOOM SHIP
#Act = 1
#Music = MAP21M
#NextLevel = 22
#TypeOfLevel = Singleplayer,Co-op
#Weather = 0
#SkyNum = 11
#TimeAttack = 1
#LevelSelect = 1
#SaveGame = true

Level 22
Levelname = EGG ROCK
Act = 1
Music = MAP22M
NextLevel = 23
TypeOfLevel = Singleplayer,Co-op,Race,Competition
Weather = 0
SkyNum = 22
TimeAttack = 1
LevelSelect = 1
SaveGame = true

Level 23
Levelname = EGG ROCK
Act = 2
Music = MAP23M
NextLevel = 24
TypeOfLevel = Singleplayer,Co-op,Race,Competition
Weather = 0
SkyNum = 22
TimeAttack = 1
LevelSelect = 1

Level 24
Levelname = EGG ROCK
Act = 3
Music = MAP26M
NextLevel = 1102
TypeOfLevel = Singleplayer,Co-op,Oldbrak
Weather = 0
SkyNum = 22
BonusType = Boss
TimeAttack = 1
LevelSelect = 1

#Level 25
#Levelname = FINAL FIGHT
#Act = 0
#Music = MAP25M
#NextLevel = 1102
#TypeOfLevel = Singleplayer,Co-op
#Weather = 0
#BonusType = Boss
#SkyNum = 15
#LevelSelect = 1
#SaveGame = true

Level 29
Levelname = SPRING HILL
Act = 0
Music = MAP29M
NextLevel = 1101
Hidden = 1
TypeOfLevel = Singleplayer,NiGHTS
SkyNum = 29
FORCECHARACTER = mesonic
HideInStats = true
Unlockable = 9
BonusType = NiGHTSLink
SaveGame = true

Level 30
Levelname = MARIO KOOPA BLAST
Act = 1
Music = MAP30M
NextLevel = 31
Hidden = 1
TypeOfLevel = Singleplayer
SkyNum = 30
HideInStats = true
Unlockable = 10
SaveGame = true

Level 31
Levelname = MARIO KOOPA BLAST
Act = 2
Music = MAP31M
NextLevel = 32
Hidden = 1
TypeOfLevel = Singleplayer,2D
SkyNum = 30
HideInStats = true
Unlockable = 10

Level 32
Levelname = MARIO KOOPA BLAST
Act = 3
Music = MAP32M
NextLevel = 1101
Hidden = 1
TypeOfLevel = Singleplayer,2D
SkyNum = 30
HideInStats = true
Unlockable = 10

Level 40
Levelname = NEO AERIAL GARDEN
Subtitle = HYPER LEVEL
Act = 0
Hidden = 1
Music = MAPB6M
NextLevel = 13
TypeOfLevel = Singleplayer,Co-op
SkyNum = 1
HideInStats = true
SaveGame = true

Level 50
Music = MAP50M
TypeOfLevel = Singleplayer,Co-op
SkyNum = 50
SpecialStageTime = 180
SpecialStageSpheres = 180
Levelname = SPECIAL STAGE
Act = 1
NoTitleCard = true

Level 51
Music = MAP50M
TypeOfLevel = Singleplayer,Co-op
SkyNum = 51
SpecialStageTime = 160
SpecialStageSpheres = 200
Levelname = SPECIAL STAGE
Act = 2
NoTitleCard = true

Level 52
Music = MAP50M
TypeOfLevel = Singleplayer,Co-op
SkyNum = 52
SpecialStageTime = 120
SpecialStageSpheres = 175
Levelname = SPECIAL STAGE
Act = 3
NoTitleCard = true

Level 53
Music = MAP50M
TypeOfLevel = Singleplayer,Co-op
SkyNum = 53
SpecialStageTime = 120
SpecialStageSpheres = 100
Levelname = SPECIAL STAGE
Act = 4
NoTitleCard = true

Level 54
Music = MAP50M
TypeOfLevel = Singleplayer,Co-op
SkyNum = 54
SpecialStageTime = 150
SpecialStageSpheres = 200
Levelname = SPECIAL STAGE
Act = 5
NoTitleCard = true

Level 55
Music = MAP50M
TypeOfLevel = Singleplayer,Co-op
SkyNum = 55
BonusType = Boss
SpecialStageTime = 120
SpecialStageSpheres = 100
Levelname = SPECIAL STAGE
Act = 6
NoTitleCard = true

Level 56
Music = MAP50M
TypeOfLevel = Singleplayer,Co-op
SkyNum = 56
BonusType = Boss
SpecialStageTime = 90
SpecialStageSpheres = 100
Levelname = SPECIAL STAGE
Act = 7
NoTitleCard = true

Level 57
Music = MAP50M
TypeOfLevel = Singleplayer,Co-op
SkyNum = 57
BonusType = Boss
SpecialStageTime = 90
SpecialStageSpheres = 120
Levelname = SPECIAL STAGE
Act = 8
NoTitleCard = true

Level 70
Levelname = BURNING SANDS
Act = 0
Music = MAPB3M
NextLevel = 71
TypeOfLevel = Race,Competition
Weather = 0
SkyNum = 21
SelectHeading = Circuit

Level 71
Levelname = RACE ALLEY
Act = 0
Music = MAP05M
NextLevel = 72
TypeOfLevel = Race,Competition
Weather = 0
SkyNum = 54
SelectHeading = Circuit

Level 72
Levelname = EMERALD COAST
Act = 0
Music = MAPB0M
NextLevel = 73
TypeOfLevel = Race,Competition
Weather = 0
SkyNum = 1
SelectHeading = Circuit

Level 73
Levelname = TOXIC CITADEL
Act = 0
Music = MAP11M
NextLevel = 74
TypeOfLevel = Race,Competition
Weather = 1
SkyNum = 8
SelectHeading = Circuit

Level 74
Levelname = FROZEN NIGHT
Act = 0
Music = MAPB4M
NextLevel = 75
TypeOfLevel = Race,Competition
Weather = 2
SkyNum = 8
SelectHeading = Circuit

Level 75
Levelname = METALLIC HALL
Act = 0
Music = MAP05M
NextLevel = 76
TypeOfLevel = Race,Competition
Weather = 0
SkyNum = 4
SelectHeading = Circuit

Level 76
Levelname = HEAVEN PASS
Act = 0
Music = MAPB6M
NextLevel = 77
TypeOfLevel = Race,Competition
Weather = 0
SkyNum = 1
SelectHeading = Circuit

Level 77
LevelName = WARPED WOODS
Act = 0
Music = MAPB2M
NextLevel = 78
TypeOfLevel = Race,Competition
Weather = 0
SkyNum = 64
SelectHeading = Circuit

Level 78
Levelname = CORRUPT SHRINE
Act = 0
Music = MAP07M
NextLevel = 79
TypeOfLevel = Race,Competition
Weather = 0
SkyNum = 7
SelectHeading = Circuit

Level 79
Levelname = SLUMBER CIRCUIT
Act = 0
Music = MAP50M
NextLevel = 70
TypeOfLevel = Race,Competition,NiGHTS
Weather = 0
SkyNum = 50
SelectHeading = Circuit

Level 80
Levelname = LIME FOREST
Act = 0
Music = MAP01M
NextLevel = 81
TypeOfLevel = CTF
Weather = 0
SkyNum = 1
SelectHeading = CTF

Level 81
Levelname = CLOUD PALACE
Act = 0
Music = MAPB6M
NextLevel = 82
TypeOfLevel = CTF
Weather = 0
SkyNum = 1
SelectHeading = CTF

Level 82
Levelname = SILVER CASCADE
Act = 0
Music = MAP93M
NextLevel = 83
TypeOfLevel = CTF
Weather = 3
SkyNum = 11
SelectHeading = CTF

Level 83
Levelname = ICICLE FALLS
Act = 0
Music = MAPB4M
NextLevel = 84
TypeOfLevel = CTF
Weather = 0
SkyNum = 55
SelectHeading = CTF

Level 84
LevelName = TWISTED TERMINAL
Act = 0
Music = MAP23M
NextLevel = 85
TypeOfLevel = CTF
Weather = 0
SkyNum = 22
SelectHeading = CTF

Level 85
Levelname = NIMBUS RUINS
Act = 0
Music = MAP91M
NextLevel = 80
TypeOfLevel = CTF
Weather = 0
SkyNum = 1
SelectHeading = CTF

Level 90
Levelname = JADE VALLEY
Act = 0
Music = MAP92M
NextLevel = 91
TypeOfLevel = Match,Tag
Weather = 0
SkyNum = 1
SelectHeading = Match

Level 91
Levelname = NOXIOUS FACTORY
Act = 0
Music = MAP04M
NextLevel = 92
TypeOfLevel = Match,Tag
Weather = 0
SkyNum = 4
SelectHeading = Match

LEVEL 92
Levelname = TIDAL PALACE
Act = 0
Music = MAP08M
NextLevel = 93
TypeOfLevel = Match,Tag
Weather = 0
SkyNum = 7
SelectHeading = Match

Level 93
Levelname = THUNDER CITADEL
Act = 0
Music = MAP11M
NextLevel = 94
TypeOfLevel = Match,Tag
Weather = 1
SkyNum = 10
SelectHeading = Match

LEVEL 94
Levelname = DESOLATE TWILIGHT
Act = 0
Music = MAP95M
NextLevel = 95
TypeOfLevel = Match,Tag
Weather = 0
SkyNum = 21
SelectHeading = Match

LEVEL 95
Levelname = INFERNAL CAVERN
Act = 0
Music = MAP18M
NextLevel = 96
TypeOfLevel = Match,Tag
Weather = 0
SkyNum = 7
SelectHeading = Match

Level 96
Levelname = FROST COLUMNS
Act = 0
Music = MAP93M
NextLevel = 98
TypeOfLevel = Match,Tag
Weather = 2
SkyNum = 11
SelectHeading = Match

Level 98
Levelname = SAPPHIRE FALLS
Act = 0
Music = MAP45M
NextLevel = 99
TypeOfLevel = Match,Tag
Weather = 0
SkyNum = 1
SelectHeading = Match

Level 99
Levelname = MEADOW MATCH
Act = 0
Music = MAP90M
NextLevel = 90
TypeOfLevel = Match,Tag
Weather = 0
SkyNum = 1
SelectHeading = Match

LEVEL 101
LEVELNAME = KNOTHOLE BASE
ACT = 1
NEXTLEVEL = 102
Music = MAPA9M
WEATHER = 0
SkyNum = 1
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 102
LEVELNAME = KNOTHOLE BASE
ACT = 2
NEXTLEVEL = 103
Music = MAPA9M
WEATHER = 0
SkyNum = 1
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 103
LEVELNAME = GREAT FOREST
ACT = 1
NEXTLEVEL = 104
Music = MAPAAM
WEATHER = 0
SKYNUM = 103
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 104
LEVELNAME = GREAT FOREST
ACT = 2
NEXTLEVEL = 105
Music = MAPAAM
WEATHER = 0
SKYNUM = 103
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 105
LEVELNAME = LAKE
ACT = 1
NEXTLEVEL = 106
Music = MAPABM
WEATHER = 0
SkyNum = 1
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 106
LEVELNAME = LAKE
ACT = 2
NEXTLEVEL = 107
Music = MAPABM
WEATHER = 0
SkyNum = 1
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 107
LEVELNAME = ICE PALACE
ACT = 1
NEXTLEVEL = 108
Music = MAPACM
WEATHER = 0
SKYNUM = 107
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 108
LEVELNAME = ICE PALACE
ACT = 2
NEXTLEVEL = 109
Music = MAPADM
WEATHER = 0
SKYNUM = 107
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 109
LEVELNAME = VOLCANO
ACT = 1
NEXTLEVEL = 110
Music = MAPAEM
WEATHER = 0
SkyNum = 1
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 110
LEVELNAME = VOLCANO
ACT = 2
NEXTLEVEL = 111
Music = MAPAEM
WEATHER = 0
SkyNum = 1
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 111
LEVELNAME = ECHIDNAPOLIS
ACT = 1
NEXTLEVEL = 112
Music = MAPAFM
WEATHER = 0
SkyNum = 1
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = meknux
HideInStats = true
Hidden = true

LEVEL 112
LEVELNAME = ECHIDNAPOLIS
ACT = 2
NEXTLEVEL = 113
Music = MAPAFM
WEATHER = 0
SkyNum = 1
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = meknux
HideInStats = true
Hidden = true

LEVEL 113
LEVELNAME = SKY LAB
ACT = 1
NEXTLEVEL = 114
Music = MAPAGM
WEATHER = 0
SkyNum = 1
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = meknux
HideInStats = true
Hidden = true

LEVEL 114
LEVELNAME = SKY LAB
ACT = 2
NEXTLEVEL = 115
Music = MAPAGM
WEATHER = 0
SkyNum = 1
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = meknux
HideInStats = true
Hidden = true

LEVEL 115
LEVELNAME = MECHANICAL MADNESS
ACT = 1
NEXTLEVEL = 116
Music = MAPAHM
WEATHER = 0
SkyNum = 21
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 116
LEVELNAME = MECHANICAL MADNESS
ACT = 2
NEXTLEVEL = 117
Music = MAPAHM
WEATHER = 0
SkyNum = 1
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 117
LEVELNAME = ROBOTOPOLIS
ACT = 1
NEXTLEVEL = 118
Music = MAPAIM
WEATHER = 0
SKYNUM = 117
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 118
LEVELNAME = ROBOTOPOLIS
ACT = 2
NEXTLEVEL = 119
Music = MAPAIM
WEATHER = 0
SKYNUM = 117
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 119
LEVELNAME = ROBO BASE
ACT = 1
NEXTLEVEL = 120
Music = MAPAJM
WEATHER = 0
SkyNum = 1
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 120
LEVELNAME = ROBO BASE
ACT = 2
NEXTLEVEL = 123
Music = MAPAJM
WEATHER = 0
SkyNum = 1
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

#LEVEL 121
#LEVELNAME = SPACE CHASE
#ACT = 1
#NEXTLEVEL = 122
#Music = MAPAKM
#WEATHER = 0
#SkyNum = 21
#LEVELSELECT = 1
#TYPEOFLEVEL = Singleplayer,2D
#FORCECHARACTER = mesonic

#LEVEL 122
#LEVELNAME = SPACE CHASE
#ACT = 2
#NEXTLEVEL = 123
#Music = MAPALM
#WEATHER = 0
#SkyNum = 21
#LEVELSELECT = 1
#TYPEOFLEVEL = Singleplayer,2D
#FORCECHARACTER = mesonic

LEVEL 123
LEVELNAME = RINGSATELLITE
ACT = 1
NEXTLEVEL = 124
Music = MAPAMM
WEATHER = 0
SkyNum = 22
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 124
LEVELNAME = RINGSATELLITE
ACT = 2
NEXTLEVEL = 127
Music = MAPANM
WEATHER = 0
SkyNum = 22
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

#LEVEL 125
#LEVELNAME = LIFT
#ACT = 0
#NEXTLEVEL = 126
#Music = MAPAOM
#WEATHER = 0
#SkyNum = 1
#LEVELSELECT = 1
#TYPEOFLEVEL = Singleplayer,2D
#FORCECHARACTER = mesonic

#LEVEL 126
#LEVELNAME = LAST LAND
#ACT = 0
#NEXTLEVEL = 1102
#Music = MAPAPM
#WEATHER = 0
#SkyNum = 1
#LEVELSELECT = 1
#TYPEOFLEVEL = Singleplayer,2D
#FORCECHARACTER = mesonic

LEVEL 127
LEVELNAME = ATHENOS
Subtitle = SUPER LEVEL 1
ACT = 0
NEXTLEVEL = 128
Music = MAPAQM
WEATHER = 0
SkyNum = 127
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 128
LEVELNAME = GREAT UNKNOWN
Subtitle = SUPER LEVEL 2
ACT = 0
NEXTLEVEL = 129
Music = MAPARM
WEATHER = 0
SKYNUM = 13
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 129
LEVELNAME = VOID
Subtitle = SUPER LEVEL 3
ACT = 0
NEXTLEVEL = 130
Music = MAPASM
WEATHER = 0
SKYNUM = 66
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 130
LEVELNAME = WOODLAND HILL
Subtitle = HYPER LEVEL 1
ACT = 0
NEXTLEVEL = 131
Music = MAPATM
WEATHER = 0
SKYNUM = 103
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 131
LEVELNAME = ROCKY MOUNTAIN
Subtitle = HYPER LEVEL 2
ACT = 0
NEXTLEVEL = 132
Music = MAPAUM
WEATHER = 0
SkyNum = 29
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true

LEVEL 132
LEVELNAME = HIDDEN PALACE
Subtitle = HYPER LEVEL 3
ACT = 0
NEXTLEVEL = 1102
Music = MAPAVM
WEATHER = 0
SKYNUM = 132
LEVELSELECT = 0
TYPEOFLEVEL = Singleplayer,2D
FORCECHARACTER = mesonic
HideInStats = true
Hidden = true


Level S1
Levelname = SRB1 Level Select
Act = 0
Music = MAPARM
NextLevel = 101
TypeOfLevel = Singleplayer
SkyNum = 1
TimeAttack = 0
LevelSelect = 0
Hidden = 1
HideInStats = true
SaveGame = false
FORCECHARACTER = mesonic
NoTitleCard = true
Unlockable = 7

Level TY
Levelname = Thank You
Act = 0
Music = WATER
NextLevel = 1100
TypeOfLevel = Singleplayer
SkyNum = 1
TimeAttack = 0
LevelSelect = 0
Hidden = 1
HideInStats = true
SaveGame = false
NoTitleCard = true
FORCECHARACTER = mesonic
BonusType = None
Unlockable = 32
MusicInterFadeOut = 5000

# i hate modding in this stupid ass engine why cant i just play a cutscene as an unlock
Level CT
Levelname = this sucks
Act = 0
Music = NULL
NextLevel = 1100
TypeOfLevel = Singleplayer
SkyNum = 1
TimeAttack = 0
LevelSelect = 0
Hidden = 1
HideInStats = true
SaveGame = false
NoTitleCard = true
FORCECHARACTER = mesonic
BonusType = None
Unlockable = 17
PreCutsceneNum = 127