#Tokens
FREESLOT
MT_FINALDEMOTOKEN
S_EMMY
S_FINALDEMOTOKEN1
S_FINALDEMOTOKEN2
SPR_EMMY
SPR_TKOR
#use this next frame with the token you copy
S_TRUETOKEN

#Final demo token
Thing MT_TOKEN
#$Sprite TKORA0
MAPTHINGNUM = 312
SPAWNSTATE = S_EMMY
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = S_TRUETOKEN
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT

FRAME S_EMMY
SPRITENUMBER = SPR_EMMY
SPRITEFRAME = A|FF_ANIMATE|FF_GLOBALANIM|FF_FULLBRIGHT
DURATION = -1
NEXT = S_EMMY
ACTION None
VAR1 = 6
VAR2 = 2

Thing MT_FINALDEMOTOKEN
MAPTHINGNUM = -1
SPAWNSTATE = S_FINALDEMOTOKEN1
SPAWNHEALTH = 1000
SEESTATE = S_FINALDEMOTOKEN2
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = S_NULL
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_SPECIAL|MF_RUNSPAWNFUNC

FRAME S_FINALDEMOTOKEN1
SPRITENUMBER = SPR_TKOR
SPRITEFRAME = A|TR_TRANS50|FF_FULLBRIGHT
DURATION = 1
NEXT = S_FINALDEMOTOKEN2
ACTION A_FindTarget
VAR1 = MT_TOKEN
VAR2 = 0

FRAME S_FINALDEMOTOKEN2
SPRITENUMBER = SPR_TKOR
SPRITEFRAME = A|FF_GLOBALANIM|TR_TRANS50|FF_FULLBRIGHT
DURATION = 1
NEXT = S_FINALDEMOTOKEN2
ACTION A_CapeChase
VAR1 = 0
VAR2 = 0