MainCfg
TitleMap = 99
SStage_Start = 50
GameData = SRB2Underwater.dat
CustomVersion = v1.3

Clear Unlockables
Clear Emblems
Clear ExtraEmblems
Clear ConditionSets


# Unlockables


Unlockable 1
Name = Record Attack
Objective = Complete Greenwater Zone
Height = 0
ConditionSet = 1
Type = RecordAttack

Unlockable 2
Name = Play as Fang
Objective = Complete Wet Canyon Zone
Height = 0
ConditionSet = 2
Type = None
NoChecklist = true

Unlockable 3
Name = Play as Metal Sonic
Objective = Complete the game
Height = 0
ConditionSet = 3
Type = None
NoChecklist = true

#---#

Unlockable 10
Name = Secret Levels
Objective = Unlock a secret level
Height = 30
ConditionSet = 17
Type = LevelSelect
Var = 2
NoCecho = true

Unlockable 11
Name = NiGHTS Mode
Objective = Complete Special Stage 1
Height = 0
ConditionSet = 11
Type = NightsMode

#---#

Unlockable 17
Name = Sunken Hillside Zone
Objective = Get 5 emblems
ConditionSet = 17
Type = Warp
Var = 30

Unlockable 18
Name = Sunken Towers Zone
Objective = Get 20 emblems
ConditionSet = 18
Type = Warp
Var = 31

Unlockable 19
Name = Play as Amy
Objective = Complete Sunken Hillside Zone
Height = 0
ConditionSet = 19
Type = None
NoChecklist = true

Unlockable 21
Name = Emblem Hints
Objective = Get 5 emblems
Height = 0
ConditionSet = 17
Type = EmblemHints

Unlockable 24
Name = Emblem Radar
Objective = Get 25 emblems
Height = 0
ConditionSet = 24
Type = ItemFinder

Unlockable 28
Name = Pandora's Box
Objective = Get 200 emblems
Height = 0
ConditionSet = 28
Type = Pandora
NoChecklist = true

Unlockable 29
Name = Level Select
Objective = Get 200 emblems
Height = 20
ConditionSet = 28
Type = LevelSelect
Var = 1
NoChecklist = true


# ConditionSets


# Record Attack
ConditionSet 1
Condition1 = MapBeaten 3

# Unlock Fang
ConditionSet 2
Condition1 = MapBeaten 15

# Game Completion
ConditionSet 3
Condition1 = GameClear 1

#---#

# Unlock NiGHTS Mode
ConditionSet 11
Condition1 = MapBeaten 50

# Game Completion with all Emeralds
ConditionSet 12
Condition1 = AllEmeralds 1

#---#

# Find 5 Emblems
ConditionSet 17
Condition1 = TotalEmblems 5

# Find 20 Emblems
ConditionSet 18
Condition1 = TotalEmblems 20

# Unlock Amy
ConditionSet 19
Condition1 = MapBeaten 30

# Find 25 Emblems
ConditionSet 24
Condition1 = TotalEmblems 25

#---#

# Perfect Bonus
ConditionSet 103
Condition1 = MapPerfect 1
Condition2 = MapPerfect 2
Condition3 = MapPerfect 4
Condition4 = MapPerfect 5
Condition5 = MapPerfect 7
Condition6 = MapPerfect 8
Condition7 = MapPerfect 10
Condition8 = MapPerfect 11
Condition9 = MapPerfect 13
Condition9 = MapPerfect 14
Condition10 = MapPerfect 16
Condition10 = MapPerfect 17
Condition11 = MapPerfect 22
Condition12 = MapPerfect 23
Condition13 = MapPerfect 24


# Levels


Level 1
Levelname = Greenwater
Act = 1
Keywords = GWZ1
Music = GFZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 80
FlickyList = Fish,Fish,Fish,Penguin,Seal

Level 2
Levelname = Greenwater
Act = 2
Keywords = GWZ2
Music = GFZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 80
FlickyList = Fish,Fish,Fish,Penguin,Seal

Level 3
Levelname = Greenwater
Act = 3
Keywords = GWZ3
Music = VSBOSS
MusicPostBoss = GFZ1
TypeOfLevel = Singleplayer,Co-op
NextLevel = 4
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 80
BonusType = Boss
FlickyList = Fish,Fish,Fish,Penguin,Seal
StartRings = 10
ForceResetMusic = On
WarningTitle = true

#Bonus Levels

Level 30
Levelname = Sunken Hillside
Act = 0
Keywords = SHZ
Music = FHZ
NextLevel = 1100
RecordAttack = true
Unlockable = 17
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyboxScale = 64
SkyNum = 30
LevelSelect = 2
SelectHeading = Bonus Stages
FlickyList = Fish,Fish,Fish,Penguin,Seal

Level 99
Levelname = 
Music =
TypeOfLevel = Singleplayer
NextLevel = 99
SkyNum = 1
LevelSelect = 99

# Emblems

# Greenwater Zone Act 1

Emblem
Hint = A cracked wall hides near a bed of spikes... Break the wall to reveal its contents.
Type = Global
Tag = 1
MapNum = 1
Sprite = A
Color = SKINCOLOR_COBALT

Emblem
Hint = Near the cliffs, a lone attraction shield is up for grabs.\\What you want is the emblem!
Type = Global
Tag = 2
MapNum = 1
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem
Hint = An once great lake, now it's nothing more than a memory.\\Find the emblem where it once was.
Type = Global
Tag = 3
MapNum = 1
Sprite = C
Color = SKINCOLOR_KETCHUP

Emblem
Hint = What a great view...\\Find the hidden cliffside, but be careful not to fall!
Type = Global
Tag = 4
MapNum = 1
Sprite = D
Color = SKINCOLOR_CYAN

Emblem
Hint = Look for the cracked wall underneath an arch.\\A secret cave is what awaits you. 
Type = Global
Tag = 5
MapNum = 1
Sprite = E
Color = SKINCOLOR_SEAFOAM

Emblem
Type = Time
Var = 50*TICRATE
MapNum = 1
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 160
MapNum = 1
Sprite = R
Color = SKINCOLOR_GOLD

# Greenwater Zone Act 2

Emblem
Hint = Jackpot!\\Find the hidden room full of rings, up in the mountains.
Type = Global
Tag = 1
MapNum = 2
Sprite = A
Color = SKINCOLOR_COBALT

Emblem
Hint = Climbing where the mighty waterfall once was, a hidden room where the sun shines is able to be found. 
Type = Global
Tag = 2
MapNum = 2
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem
Hint = An unexpected, yet unbreakable duo that are eternally attracted to each other, within the shrine of flowers.  
Type = Global
Tag = 3
MapNum = 2
Sprite = C
Color = SKINCOLOR_KETCHUP

Emblem
Hint = Brave through the deepest, darkest waters, and the emblem shall be yours.
Type = Global
Tag = 4
MapNum = 2
Sprite = D
Color = SKINCOLOR_CYAN

Emblem
Hint = Hidden within the walls of the section full of spikes.\\An emblem covered by greenery is inside.
Type = Global
Tag = 5
MapNum = 2
Sprite = E
Color = SKINCOLOR_SEAFOAM

Emblem
Type = Time
Var = 100*TICRATE
MapNum = 2
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 220
MapNum = 2
Sprite = R
Color = SKINCOLOR_GOLD

# Greenwater Zone Act 3

Emblem
Type = Time
Var = 45*TICRATE
MapNum = 3
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = 3
Sprite = S
Color = SKINCOLOR_BROWN

# Sunken Hillside Zone

Emblem
Hint = Within the large area of frozen floor, a piece of it can be broken.\\Underneath is a hidden chamber!
Type = Global
Tag = 1
MapNum = 30
Sprite = A
Color = SKINCOLOR_COBALT

Emblem
Hint = High in the cliffs near the once frozen lake, find a breakable wall near large coral!  
Type = Global
Tag = 2
MapNum = 30
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem
Hint = Right after exiting a frozen cave, look around for a place to roll under.
Type = Global
Tag = 3
MapNum = 30
Sprite = C
Color = SKINCOLOR_KETCHUP

Emblem
Hint = Above a bottomless pit, you can jump into where a waterfall once resided. 
Type = Global
Tag = 4
MapNum = 30
Sprite = D
Color = SKINCOLOR_CYAN

Emblem
Hint = That hole seems suspicious...\\Face your fears and jump into it! 
Type = Global
Tag = 5
MapNum = 30
Sprite = E
Color = SKINCOLOR_SEAFOAM

Emblem
Type = Time
Var = 110*TICRATE
MapNum = 30
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 260
MapNum = 30
Sprite = R
Color = SKINCOLOR_GOLD