v2.3.1
- Fixed the Kamikazee explosion from not functioning as intended if a player's 'mo' object spontaneously dissapears, or is not present at the time of a distance check

v2.3
- Fixed slope collision. You will no longer collide with slopes the same way you would collide with walls.

v2.2
- Adjusted Height offset for a Scatter Ring panel in Rumble Rock Zone.
- Additional check for MF_SOLID objects that wasn't present before.
- MF_SOLID objects are now treated similarly as if you hit a wall.

v2.1
- Adjusted respawn timer so players can react out of spawning in a level.

v2
- Tron Trail objects have had their Size Doubled to accomodate for players wildly passing through them.
- New Map: Rumble Rock Zone, by Nev3r. He had a version of Tron in the works, and it was something I only found out recently! He gave me permission to release this
- New Asthetic Changes:
- Respawning now has a fancy delay. Thank you to Kart Krew VelocitOni for allowing me to use his graphics.
- Removed ring pickup invulnerability. Red rings now have no special purpuse currently.
- Removed SF_DASHMODE for characters that posess this ability; Thinking to return it in a later release.
- Weapon Ring Revamp. Save for red rings, weapon rings now have a purpose in Tron! Additionally, there are new Graphics for the below Weapon ring changes:
-- Auto Rings now grant a temporary boost forward with a quarter of a second of invulnerability!
-- Scatter rings have been replaced with phantom player objects to widen your trail.
-- Bomb rings havebeen replaced with a Kamikaze function. Hold the button for a few seconds to blow up and affect those in your range.
---- The Kamikaze will net you -50 points for a self-inflicted kill, but any other player kill will net you 100 points each.
---- Additionally, any player currently "Charging" their Kamikaze attack will alert any nearby player in his/her range. Run away if you can!
-- Bounce Rings are now a passive! You cannot fire these by default. Collecting a Bounce ring will act as a "Safety" and bounce you off a wall  if you were to collide with one; 180 degrees from whichever direction you're facing!
---- Bounce rings also act as a passive for passing through enemy Tron Trails. These drain one ring and one one ammo upon collision. If you have no rings however, this won't work!
-- Grenade rings have been replaced with an orbiter shield. Get people to collide with an orbiting obstacle you can produce!
-- Rail rings have NOT YET been replaced yet. But hopefully I can replace them with something better in a future update.

- Kill counter has been implemented!
-- Kill players, and your trail shrinks for the number of kills (Max. 3 kills) to help level the playing field with a bigger number of players.

v1
- Initial Release