Maincfg Category
Gamedata = srb2FRONTIERS.dat

#Unknown Island-------------------------------------------------------------

Emblem 1
Hint = Behind the ruins.
Type = Global
Tag = 0
MapNum = 01
Sprite = A
Color = SKINCOLOR_Bubblegum

Emblem 2
Hint = In the bottom corner of the island.
Type = Global
Tag = 1
MapNum = 01
Sprite = B
Color = SKINCOLOR_Bubblegum

Emblem 3
Hint = On top of the Cyberspace Portal.
Type = Global
Tag = 2
MapNum = 01
Sprite = C
Color = SKINCOLOR_Bubblegum

Emblem 4
Hint = In the top of the collumn.
Type = Global
Tag = 3
MapNum = 01
Sprite = D
Color = SKINCOLOR_Bubblegum

Emblem 5
Hint = In the highest spot of the island.
Type = Global
Tag = 4
MapNum = 01
Sprite = E
Color = SKINCOLOR_Bubblegum

#Cyberspace MAP01

Emblem 6
Hint = 1-1
Type = Global
Tag = 5
MapNum = 01
Sprite = P
Color = SKINCOLOR_Pepper

Emblem 7
Hint = 1-2
Type = Global
Tag = 6
MapNum = 01
Sprite = P
Color = SKINCOLOR_Pepper

#Kronos Island---------------------------------------------------------------

Emblem 8
Hint = Behind the Cyberspace Portal.
Type = Global
Tag = 0
MapNum = 02
Sprite = A
Color = SKINCOLOR_Bubblegum

Emblem 9
Hint = Do you trust towers?
Type = Global
Tag = 1
MapNum = 02
Sprite = B
Color = SKINCOLOR_Bubblegum

Emblem 10
Hint = This one is hidden in a hole in the ground .
Type = Global
Tag = 2
MapNum = 02
Sprite = C
Color = SKINCOLOR_Bubblegum

Emblem 11
Hint = In the hidden path.
Type = Global
Tag = 3
MapNum = 02
Sprite = D
Color = SKINCOLOR_Bubblegum

Emblem 12
Hint = Press the button.
Type = Global
Tag = 4
MapNum = 02
Sprite = E
Color = SKINCOLOR_Bubblegum

#Cyberspace Map02

Emblem 13
Hint = 1-3
Type = Global
Tag = 5
MapNum = 02
Sprite = P
Color = SKINCOLOR_Pepper

Emblem 14
Hint = 1-4
Type = Global
Tag = 6
MapNum = 02
Sprite = P
Color = SKINCOLOR_Pepper

Emblem 15
Hint = 1-5
Type = Global
Tag = 7
MapNum = 02
Sprite = P
Color = SKINCOLOR_Pepper

#Ares Island-------------------------------------------------------------------

Emblem 16
Hint = In the smallest island.
Type = Global
Tag = 0
MapNum = 03
Sprite = A
Color = SKINCOLOR_Ketchup

Emblem 17
Hint = Those are some nice defenses, bet no one can go through them from the top.
Type = Global
Tag = 1
MapNum = 03
Sprite = B
Color = SKINCOLOR_Ketchup

Emblem 18
Hint = I love hiding emblems on the towers, honestly.
Type = Global
Tag = 2
MapNum = 03
Sprite = C
Color = SKINCOLOR_Ketchup

Emblem 19
Hint = Eggman is guarding this
Type = Global
Tag = 3
MapNum = 03
Sprite = D
Color = SKINCOLOR_Ketchup

Emblem 20
Hint = Near 3 1Up Monitors placed together.
Type = Global
Tag = 4
MapNum = 03
Sprite = E
Color = SKINCOLOR_Ketchup

#Cyberspace MAP03

Emblem 21
Hint = 2-1
Type = Global
Tag = 5
MapNum = 03
Sprite = P
Color = SKINCOLOR_Pepper

Emblem 22
Hint = 2-2
Type = Global
Tag = 6
MapNum = 03
Sprite = P
Color = SKINCOLOR_Pepper

Emblem 23
Hint = 2-3
Type = Global
Tag = 7
MapNum = 03
Sprite = P
Color = SKINCOLOR_Pepper

#Chaos Island--------------------------------------------------------------

Emblem 24
Hint = In the closed temple, you have to find how to access inside.
Type = Global
Tag = 0
MapNum = 04
Sprite = A
Color = SKINCOLOR_Goldenrod

Emblem 25
Hint =  Didnt know Eggman went eco-friendly. 
Type = Global
Tag = 1
MapNum = 04
Sprite = B
Color = SKINCOLOR_Goldenrod

Emblem 26
Hint = In the more North-East corner of the island.
Type = Global
Tag = 2
MapNum = 04
Sprite = C
Color = SKINCOLOR_Goldenrod

Emblem 27
Hint = Sonic still doesnt trust a tower.
Type = Global
Tag = 3
MapNum = 04
Sprite = D
Color = SKINCOLOR_Goldenrod

Emblem 28
Hint = A double tower, you have to climb it twice to claim your price.
Type = Global
Tag = 4
MapNum = 04
Sprite = E
Color = SKINCOLOR_Goldenrod

#Cyberspace MAP04

Emblem 29
Hint = 3-1
Type = Global
Tag = 5
MapNum = 04
Sprite = P
Color = SKINCOLOR_Pepper

Emblem 30
Hint = 3-2
Type = Global
Tag = 6
MapNum = 04
Sprite = P
Color = SKINCOLOR_Pepper

Emblem 31
Hint = 3-3
Type = Global
Tag = 7
MapNum = 04
Sprite = P
Color = SKINCOLOR_Pepper

#-----------------------------------------------------------------

# Extra Emblems Map 01-------------------------------------------

#Emblem 
#Type = Map
#MapNum = 
#Sprite = U
#Color = SKINCOLOR_Blue

#Emblem 
#Type = Map
#Var = ME_ALLEMERALDS
#MapNum = 
#Sprite = H
#Color = SKINCOLOR_Master

#Emblem 
#Type = Map
#Var = ME_ULTIMATE
#MapNum = 
#Sprite = I
#Color = SKINCOLOR_Black

#Emblem 
#Type = Time
#Var = 120*TICRATE
#MapNum = 
#Sprite = T
#Color = SKINCOLOR_Bubblegum

#Emblem 
#Type = Rings
#Var = 200
#MapNum = 
#Sprite = R
#Color = SKINCOLOR_Bubblegum

#Extra Emblems Map 02----------------------------------------------------

#Emblem 
#Type = Map
#MapNum = 
#Sprite = U
#Color = SKINCOLOR_Blue

#Emblem 
#Type = Map
#Var = ME_ALLEMERALDS
#MapNum = 
#Sprite = H
#Color = SKINCOLOR_Master

#Emblem 
#Type = Map
#Var = ME_ULTIMATE
#MapNum = 
#Sprite = I
#Color = SKINCOLOR_Black

#Emblem 
#Type = Time
#Var = 180*TICRATE
#MapNum = 
#Sprite = T
#Color = SKINCOLOR_Bubblegum

#Emblem 
#Type = Rings
#Var = 300
#MapNum = 
#Sprite = R
#Color = SKINCOLOR_Bubblegum

#Extra Emblems Map 03------------------------------------------------------

#Emblem 
#Type = Map
#MapNum = 
#Sprite = U
#Color = SKINCOLOR_Blue

#Emblem 
#Type = Map
#Var = ME_ALLEMERALDS
#MapNum = 
#Sprite = H
#Color = SKINCOLOR_Master

#Emblem 
#Type = Map
#Var = ME_ULTIMATE
#MapNum = 
#Sprite = I
#Color = SKINCOLOR_Black

#Emblem 
#Type = Time
#Var = 180*TICRATE
#MapNum = 
#Sprite = T
#Color = SKINCOLOR_Ketchup

#Emblem 
#Type = Rings
#Var = 350
#MapNum = 
#Sprite = R
#Color = SKINCOLOR_Ketchup

#Extra Emblems Map 04--------------------------------------------------------

#Emblem 
#Type = Map
#MapNum = 
#Sprite = U
#Color = SKINCOLOR_Blue

#Emblem 
#Type = Map
#Var = ME_ALLEMERALDS
#MapNum = 
#Sprite = H
#Color = SKINCOLOR_Master

#Emblem 
#Type = Map
#Var = ME_ULTIMATE
#MapNum = 
#Sprite = I
#Color = SKINCOLOR_Black

#Emblem 
#Type = Time
#Var = 210*TICRATE
#MapNum = 
#Sprite = T
#Color = SKINCOLOR_Goldenrod

#Emblem 
#Type = Rings
#Var = 400
#MapNum = 
#Sprite = R
#Color = SKINCOLOR_Goldenrod