#"freeslotting"
FREESLOT
S_INVISSPRING
S_INVISSPRING2
MT_INVISSPRING

#"objdef"
Object MT_INVISSPRING
#$Name Invisible Yellow Spring
#$Sprite S_NONE
#$Category Forest Core
MapThingNum = 553
SpawnState = S_INVISSPRING
SpawnHealth = 1000
SeeState = S_INVISSPRING2
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_s3k87
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 16*FRACUNIT
DispOffset = 0
Mass = 20*FRACUNIT
Damage = 0
ActiveSound = sfx_None
Flags = MF_SOLID|MF_SPRING
RaiseState = S_INVISSPRING2

State S_INVISSPRING
SpriteName = NULL
SpriteFrame = A
Duration = -1
Next = S_NULL

State S_INVISSPRING2
SpriteName = NULL
SpriteFrame = A
Duration = 4
Action = A_Pain
Next = S_INVISSPRING