FREESLOT
MT_NWPINETRE7
S_NWPINETRE7
SPR_NWFN
MT_NWPINETRE8
S_NWPINETRE8
SPR_PGF2
MT_NWPINETRE6
S_NWPINETRE6
SPR_PIAL
MT_NWPINETRE5
S_NWPINETRE5
SPR_CRBL
MT_NWPINETRE4
S_NWPINETRE4
SPR_SHRB
MT_NWPINETR3
S_NWPINETR3
SPR_RRBL
MT_NWPINETR32
S_NWPINETR32
SPR_PIBL

Object MT_NWPINETRE7
#$Name Flower_Y
#$Sprite NWFNA0
#$Category Original
MapThingNum = 5000
SpawnHealth = 9999
SpawnState = S_NWPINETRE7
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
FLAGS = MF_SCENERY

State S_NWPINETRE7
SpriteName = NWFN
SpriteFrame = A
Duration = -1

Object MT_NWPINETRE8
#$Name Flower_Y2
#$Sprite PGF2A0
#$Category Original
MapThingNum = 5001
SpawnHealth = 9999
SpawnState = S_NWPINETRE8
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
FLAGS = MF_SCENERY

State S_NWPINETRE8
SpriteName = PGF2
SpriteFrame = A
Duration = -1

Object MT_NWPINETRE6
#$Name PINE
#$Sprite PIALA0
#$Category Original
MapThingNum = 4013
SpawnHealth = 9999
SpawnState = S_NWPINETRE6
Radius = 6*FRACUNIT
Height = 256*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK|MF_SOLID

State S_NWPINETRE6
SpriteName = PIAL
SpriteFrame = A
Duration = -1

Object MT_NWPINETR32
#$Name PINE-2
#$Sprite PIBLA0
#$Category Original
MapThingNum = 4016
SpawnHealth = 9999
SpawnState = S_NWPINETR32
Radius = 6*FRACUNIT
Height = 256*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK|MF_SOLID

State S_NWPINETR32
SpriteName = PIBL
SpriteFrame = A
Duration = -1

Object MT_NWPINETRE5
#$Name CRBL
#$Sprite CRBLA0
#$Category Original
MapThingNum = 5003
SpawnHealth = 9999
SpawnState = S_NWPINETRE5
Radius = 13*FRACUNIT
Height = 255*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK|MF_SOLID

State S_NWPINETRE5
SpriteName = CRBL
SpriteFrame = A
Duration = -1

Object MT_NWPINETR3
#$Name SHB_
#$Sprite RRBLA0
#$Category Original
MapThingNum = 5005
SpawnHealth = 9999
SpawnState = S_NWPINETR3
Radius = 14*FRACUNIT
Height = 256*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_NOTHINK

State S_NWPINETR3
SpriteName = RRBL
SpriteFrame = A
Duration = -1
