Freeslot
MT_TALLPILLAR
MT_SHORTPILLAR
S_TALLPILLAR
S_SHORTPILLAR
SPR_PLRL
SPR_PLRS

Object MT_TALLPILLAR
#$Name Aqua Paradise Pillar (Tall)
#$Sprite PLRLA0
MapThingNum = 1059
SpawnHealth = 9999
SpawnState = S_TALLPILLAR
Radius = 64*FRACUNIT
Height = 400*FRACUNIT
FLAGS = MF_SOLID|MF_SCENERY

State S_TALLPILLAR
SpriteName = PLRL
SpriteFrame = A
Duration = -1

Object MT_SHORTPILLAR
#$Name Aqua Paradise Pillar (Short)
#$Sprite PLRSA0
MapThingNum = 1060
SpawnHealth = 9999
SpawnState = S_SHORTPILLAR
Radius = 64*FRACUNIT
Height = 400*FRACUNIT
Flags = MF_SCENERY

State S_SHORTPILLAR
SpriteName = PLRS
SpriteFrame = A
Duration = -1