Maincfg Category
GameData = Project_Junio.dat
CustomVersion = v4
UseBlackRock = 0
TitleMap = 80
numdemos = 0
TitleScrollSpeed = 10
titlepicsmode = Old
SPStage_Start = 1
SPMarathon_Start = 98

Clear All

ConditionSet 99
Condition1 = TotalEmblems 9999
Condition1 = UltimateClear 9999

Unlockable 67
Name = 
Height = 0
ConditionSet = 99
Type = Skin
Var = fang
NoChecklist = true

Unlockable 68
Name = 
Height = 0
ConditionSet = 99
Type = Skin
Var = metalsonic
NoChecklist = true

Unlockable 69
Name = 
Height = 0
ConditionSet = 99
Type = Skin
Var = amy
NoChecklist = true

Unlockable 70
Name = 
Height = 0
ConditionSet = 99
Type = Skin
Var = sonic
NoChecklist = true

Unlockable 71
Name = Play as Tails
Height = 0
ConditionSet = 99
Type = Skin
Var = tails
NoChecklist = true

Unlockable 72
Name = Play as Knuckles
Height = 0
ConditionSet = 99
Type = Skin
Var = knuckles
NoChecklist = true 

#Progression

Unlockable 1
Name = Record Attack
Type = RecordAttack
ConditionSet = 8
Height = 30

Unlockable 2
Name = Levels Select
Height = 20
Type = LevelSelect
Var = 1 
ConditionSet = 1

Unlockable 3
Name = Bonus Levels Select
Height = 40
Type = LevelSelect
Var = 2 
ConditionSet = 8

Unlockable 4
Name = Hard Levels Select
Height = 60
Type = LevelSelect
Var = 3 
ConditionSet = 1

Unlockable 5
Name = Bonus Level Tropical Jungle
Objective = Get 2 emblems
ConditionSet = 2
Type = Warp
Var = 3

Unlockable 6
Name = Bonus Level Verdant Bastion Act 2
Objective = Get 5 emblems
ConditionSet = 3
Type = Warp
Var = 5

Unlockable 7
Name = Bonus Level Vulcanic Rave Act 2
Objective = Get 8 emblems
ConditionSet = 4
Type = Warp
Var = 8

Unlockable 8
Name = Bonus Level Asteroid ring
Objective = Get 12 emblems
ConditionSet = 5
Type = Warp
Var = 9

Unlockable 9
Name = Bonus Level Shining city
Objective = Get 15 emblems
ConditionSet = 6
Type = Warp
Var = 11

Unlockable 10
Name = Bonus Level Legacy // Marathon Sub Stage
Objective = Get 20 emblems
ConditionSet = 7
Type = Warp
Var = 12

Unlockable 11
Name = Harder Sun-drenched Forest
Objective = Get 25 emblems
ConditionSet = 9
Type = Warp
Var = 30

Unlockable 12
Name = Harder Sunset Grove
Objective = Get 30 emblems
ConditionSet = 10
Type = Warp
Var = 31

Unlockable 13
Name = Harder Tropical Jungle
Objective = Get 35 emblems
ConditionSet = 11
Type = Warp
Var = 32

Unlockable 14
Name = Harder Verdant Bastion
Objective = Get 40 emblems
ConditionSet = 12
Type = Warp
Var = 33

Unlockable 15
Name = Harder Ruined Waterworks
Objective = Get 50 emblems
ConditionSet = 13
Type = Warp
Var = 34

Unlockable 16
Name = Harder Vulcanic Rave
Objective = Get 55 emblems
ConditionSet = 14
Type = Warp
Var = 35

Unlockable 17
Name = Harder Shining city // Marathon Hard Stage
Objective = Get 65 emblems
ConditionSet = 15
Type = Warp
Var = 36

Unlockable 18
Name = Pandora's Box
Objective = Get 80 emblems
Height = 0
ConditionSet = 16
Type = Pandora


ConditionSet 1
Condition1 = MapBeaten 10 

ConditionSet 2
Condition1 = TotalEmblems 2 

ConditionSet 3
Condition1 = TotalEmblems 5 

ConditionSet 4
Condition1 = TotalEmblems 8 

ConditionSet 5
Condition1 = TotalEmblems 12

ConditionSet 6
Condition1 = TotalEmblems 15  

ConditionSet 7
Condition1 = TotalEmblems 20

ConditionSet 8
Condition1 = MapBeaten 1

ConditionSet 9
Condition1 = TotalEmblems 25

ConditionSet 10
Condition1 = TotalEmblems 30

ConditionSet 11
Condition1 = TotalEmblems 35

ConditionSet 12
Condition1 = TotalEmblems 40

ConditionSet 13
Condition1 = TotalEmblems 50

ConditionSet 14
Condition1 = TotalEmblems 55

ConditionSet 15
Condition1 = TotalEmblems 65

ConditionSet 16
Condition1 = TotalEmblems 80

ConditionSet 16
Condition1 = TotalEmblems 75

# Level-1

Emblem 1
Type = Time
Var = 50*TICRATE
MapNum = 1
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 2
Type = Rings
Var = 125
MapNum = 1
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 3
Type = Global
Tag = 4000
MapNum = 1
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 4
Type = Global
Tag = 5000
MapNum = 1
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 5
Type = Global
Tag = 6000
MapNum = 1
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 6
Type = Global
Tag = 7000
MapNum = 1
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 7
Type = Global
Tag = 8000
MapNum = 1
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 8
Type = Score
Var = 1000
MapNum = 1
Sprite = I
Color = SKINCOLOR_VOLCANIC

# Level-2 

Emblem 9
Type = Time
Var = 120*TICRATE
MapNum = 2
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 10
Type = Rings
Var = 100
MapNum = 2
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 11
Type = Global
Tag = 4000
MapNum = 2
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 12
Type = Global
Tag = 5000
MapNum = 2
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 13
Type = Global
Tag = 6000
MapNum = 2
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 14
Type = Global
Tag = 7000
MapNum = 2
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 15
Type = Global
Tag = 8000
MapNum = 2
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 16
Type = Score
Var = 2500
MapNum = 2
Sprite = I
Color = SKINCOLOR_VOLCANIC

# Level-3

Emblem 17
Type = Time
Var = 50*TICRATE
MapNum = 3
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 18
Type = Rings
Var = 100
MapNum = 3
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 19
Type = Global
Tag = 4000
MapNum = 3
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 20
Type = Global
Tag = 5000
MapNum = 3
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 21
Type = Global
Tag = 6000
MapNum = 3
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 22
Type = Global
Tag = 7000
MapNum = 3
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 23
Type = Global
Tag = 8000
MapNum = 3
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 24
Type = Score
Var = 3000
MapNum = 3
Sprite = I
Color = SKINCOLOR_VOLCANIC

# Level-4 

Emblem 25
Type = Time
Var = 150*TICRATE
MapNum = 4
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 26
Type = Rings
Var = 150
MapNum = 4
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 27
Type = Global
Tag = 4000
MapNum = 4
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 28
Type = Global
Tag = 5000
MapNum = 4
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 29
Type = Global
Tag = 6000
MapNum = 4
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 30
Type = Global
Tag = 7000
MapNum = 4
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 31
Type = Global
Tag = 8000
MapNum = 4
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 32
Type = Score
Var = 5500
MapNum = 4
Sprite = I
Color = SKINCOLOR_VOLCANIC

# Level-5

Emblem 33
Type = Time
Var = 90*TICRATE
MapNum = 5
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 34
Type = Rings
Var = 130
MapNum = 5
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 35
Type = Global
Tag = 4000
MapNum = 5
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 36
Type = Global
Tag = 5000
MapNum = 5
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 37
Type = Global
Tag = 6000
MapNum = 5
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 38
Type = Global
Tag = 7000
MapNum = 5
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 39
Type = Global
Tag = 8000
MapNum = 5
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 40
Type = Score
Var = 7500
MapNum = 5
Sprite = I
Color = SKINCOLOR_VOLCANIC

# Level-6

Emblem 41
Type = Time
Var = 230*TICRATE
MapNum = 6
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 42
Type = Rings
Var = 200
MapNum = 6
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 43
Type = Global
Tag = 4000
MapNum = 6
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 44
Type = Global
Tag = 5000
MapNum = 6
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 45
Type = Global
Tag = 6000
MapNum = 6
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 46
Type = Global
Tag = 7000
MapNum = 6
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 47
Type = Global
Tag = 8000
MapNum = 6
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 48
Type = Score
Var = 8000
MapNum = 6
Sprite = I
Color = SKINCOLOR_VOLCANIC

# Level-7

Emblem 49
Type = Time
Var = 180*TICRATE
MapNum = 7
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 50
Type = Rings
Var = 140
MapNum = 7
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 51
Type = Global
Tag = 4000
MapNum = 7
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 52
Type = Global
Tag = 5000
MapNum = 7
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 53
Type = Global
Tag = 6000
MapNum = 7
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 54
Type = Global
Tag = 7000
MapNum = 7
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 55
Type = Global
Tag = 8000
MapNum = 7
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 56
Type = Score
Var = 11000
MapNum = 7
Sprite = I
Color = SKINCOLOR_VOLCANIC

# Level-8

Emblem 57
Type = Time
Var = 45*TICRATE
MapNum = 8
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 58
Type = Rings
Var = 150
MapNum = 8
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 59
Type = Global
Tag = 4000
MapNum = 8
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 60
Type = Global
Tag = 5000
MapNum = 8
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 61
Type = Global
Tag = 6000
MapNum = 8
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 62
Type = Global
Tag = 7000
MapNum = 8
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 63
Type = Global
Tag = 8000
MapNum = 8
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 64
Type = Score
Var = 13500
MapNum = 8
Sprite = I
Color = SKINCOLOR_VOLCANIC

# Level-11

Emblem 65
Type = Time
Var = 135*TICRATE
MapNum = 11
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 66
Type = Rings
Var = 80
MapNum = 11
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 67
Type = Global
Tag = 4000
MapNum = 11
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 68
Type = Global
Tag = 5000
MapNum = 11
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 69
Type = Global
Tag = 6000
MapNum = 11
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 70
Type = Global
Tag = 7000
MapNum = 11
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 71
Type = Global
Tag = 8000
MapNum = 11
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 72
Type = Score
Var = 10000
MapNum = 11
Sprite = I
Color = SKINCOLOR_VOLCANIC

# Level-10

Emblem 73
Type = Time
Var = 300*TICRATE
MapNum = 10
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 74
Type = Rings
Var = 140
MapNum = 10
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 75
Type = Global
Tag = 4000
MapNum = 10
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 76
Type = Global
Tag = 5000
MapNum = 10
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 77
Type = Global
Tag = 6000
MapNum = 10
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 78
Type = Global
Tag = 7000
MapNum = 10
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 79
Type = Global
Tag = 8000
MapNum = 10
Sprite = U
Color = SKINCOLOR_BLUE

Emblem 80
Type = Score
Var = 17500
MapNum = 10
Sprite = I
Color = SKINCOLOR_VOLCANIC

Level 1
Levelname = Sun-drenched Forest
NoZone = True
NextLevel = 2
SkyNum = 96
SkyboxScale = 4
Weather = 0
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = MAIN-STAGE
MarathonNext = 2
LevelSelect = 1

Level 2
Levelname = Sunset Grove
NoZone = True
NextLevel = 4
SkyNum = 86
SkyboxScale = 4
Weather = 0
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = MAIN-STAGE
MarathonNext = 4
LevelSelect = 1

Level 3
Levelname = Tropical Jungle
Unlockable = 5
NoZone = True
NextLevel = TITLE
SkyNum = 1111
SkyboxScale = 4
Weather = 0
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = SUB-STAGE
LevelSelect = 2
MarathonNext = 5

Level 4
Levelname = Verdant Bastion
Act = 1
NextLevel = 6
SkyNum = 9004
SkyboxScale = 4
Weather = 0
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = MAIN-STAGE
MarathonNext = 6
LevelSelect = 1

Level 5
Levelname = Verdant Bastion
Act = 2
Unlockable = 6
NextLevel = TITLE
SkyNum = 9003
SkyboxScale = 4
Weather = 0
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = SUB-STAGE
LevelSelect = 2
MarathonNext = 8

Level 6
Levelname = Ruined Waterworks
NoZone = True
NextLevel = 7
SkyNum = 93
SkyboxScale = 4
Weather = 0
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = MAIN-STAGE
MarathonNext = 7
LevelSelect = 1

Level 7
Levelname = Vulcanic Rave
Act = 1
NextLevel = 10
SkyNum = 176
SkyboxScale = 4
Weather = 0
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = MAIN-STAGE
MarathonNext = 10
LevelSelect = 1

Level 8
Levelname = Vulcanic Rave
Act = 2
Unlockable = 7
NextLevel = TITLE
SkyNum = 176
SkyboxScale = 8
Weather = 0
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = SUB-STAGE
LevelSelect = 2
MarathonNext = 9

Level 9
Levelname = Asteroid ring
Unlockable = 9
NoZone = True
NextLevel = TITLE
SkyNum = 21
SkyboxScaleZ = 16
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = trues
SelectHeading = SUB-STAGE
LevelSelect = 2
MarathonNext = 11

Level 10
Levelname = Underground Facility
NoZone = True
NextLevel = CREDITS
SkyNum = 96
SkyboxScaleZ = 8
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = MAIN-STAGE
MarathonNext = EVALUATION
LevelSelect = 1

Level 11
Unlockable = 8
Levelname = Shining city
NoZone = True
NextLevel = TITLE
SkyNum = 8993
SkyboxScale = 8
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = trues
SelectHeading = SUB-STAGE
LevelSelect = 2
MarathonNext = 12

Level 12
Levelname = Legacy
NextLevel = CREDITS
Unlockable = 10
TypeOfLevel = Singleplayer,Co-op
SkyNum = 911
RecordAttack = true
SelectHeading = SUB-STAGE
SaveGame = true
WideIcon = true
FlickyList = Seed
Weather = 0
LevelSelect = 2
MarathonNext = EVALUATION

Level 80
NoZone = True
NextLevel = 80
SkyNum = 912
SkyboxScale = 16
Weather = 0
NoVisitNeeded = true
NoTitleCard = true
RecordAttack = flase
LevelSelect = 0

Level 30
Levelname = Sun-drenched Forest
NoZone = True
SubTitle = Challenge mode ?
NextLevel = TITLE
SkyNum = 96
Weather = 0
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = CHALLENGE-STAGE
LevelSelect = 3
Unlockable = 11
Countdown = 50
MarathonNext = 31

Level 31
Levelname = Sunset Grove
NoZone = True
SubTitle = Jungle Of Mace
NextLevel = TITLE
SkyNum = 87
Weather = 0
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = CHALLENGE-STAGE
LevelSelect = 3
Unlockable = 12
Countdown = 130
MarathonNext = 32

Level 32
Levelname = Tropical Jungle
NoZone = True
SubTitle = That's Not Water
NextLevel = TITLE
SkyNum = 1111
Weather = 0
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = CHALLENGE-STAGE
LevelSelect = 3
Unlockable = 13
Countdown = 75
MarathonNext = 33

Level 33
Levelname = Verdant Bastion
NoZone = True
SubTitle = ~
NextLevel = TITLE
SkyNum = 9090
Weather = 0
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = CHALLENGE-STAGE
LevelSelect = 3
Unlockable = 14
Countdown = 70
MarathonNext = 34

Level 34
Levelname = Ruined Waterworks
NoZone = True
SubTitle = Chase Against Deton
NextLevel = TITLE
SkyNum = 93
Weather = 0
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = CHALLENGE-STAGE
LevelSelect = 3
Unlockable = 15
Countdown = 65
MarathonNext = 35

Level 35
Levelname = Vulcanic Rave
NoZone = True
SubTitle = Spincushion Factory :]
NextLevel = TITLE
SkyNum = 176
Weather = 0
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = CHALLENGE-STAGE
LevelSelect = 3
Unlockable = 16
Countdown = 90
MarathonNext = 36

Level 36
Unlockable = 17
Levelname = Shining city
NoZone = True
SubTitle = Rails
NextLevel = CREDITS
SkyNum = 8993
SkyboxScale = 8
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = trues
SelectHeading = CHALLENGE-STAGE
LevelSelect = 3
Countdown = 130
MarathonNext = EVALUATION

Level 98
Levelname = Marathon-Hub
NoZone = True
NextLevel = 98
MarathonNext = 98
SkyNum = 911
TypeOfLevel = Singleplayer
SkyboxScale = 16
Weather = 0
BonusType = None
SaveGame = true
WideIcon = true
NoVisitNeeded = true
NoTitleCard = true
RecordAttack = flase
LevelSelect = 0