Maincfg Category
GameData = Project_Junio.dat
CustomVersion = v2
UseBlackRock = 0
TitleMap = 80
numdemos = 0
TitleScrollSpeed = 10
titlepicsmode = Old
SPStage_Start = 01
SPMarathon_Start = 01

Clear All

ConditionSet 99
Condition1 = TotalEmblems 9999
Condition1 = UltimateClear 9999

Unlockable 67
Name = 
Height = 0
ConditionSet = 99
Type = Skin
Var = fang
NoChecklist = true

Unlockable 68
Name = 
Height = 0
ConditionSet = 99
Type = Skin
Var = metalsonic
NoChecklist = true

Unlockable 69
Name = 
Height = 0
ConditionSet = 99
Type = Skin
Var = amy
NoChecklist = true

Unlockable 70
Name = 
Height = 0
ConditionSet = 99
Type = Skin
Var = sonic
NoChecklist = true

Unlockable 71
Name = Play as Tails
Height = 0
ConditionSet = 99
Type = Skin
Var = tails
NoChecklist = true

Unlockable 72
Name = Play as Knuckles
Height = 0
ConditionSet = 99
Type = Skin
Var = knuckles
NoChecklist = true 

#Progression

Unlockable 1
Name = Record Attack
Type = RecordAttack
ConditionSet = 8
Height = 30

Unlockable 2
Name = Levels Select
Height = 20
Type = LevelSelect
Var = 1 
ConditionSet = 1

Unlockable 3
Name = Secret Levels Select
Height = 40
Type = LevelSelect
Var = 2 
ConditionSet = 8

Unlockable 4
Name = Secret Level Tropical Jungle
Objective = Get 2 emblems
ConditionSet = 2
Type = Warp
Var = 3

Unlockable 5
Name = Secret Level Verdant Bastion Act 2
Objective = Get 5 emblems
ConditionSet = 3
Type = Warp
Var = 5

Unlockable 6
Name = Secret Level Vulcanic Rave Act 2
Objective = Get 8 emblems
ConditionSet = 4
Type = Warp
Var = 8

Unlockable 7
Name = Secret Level Aeon Skydrift
Objective = Get 12 emblems
ConditionSet = 5
Type = Warp
Var = 9

Unlockable 8
Name = Secret Level Stormspire Heights OLD
Objective = Get 20 emblems
ConditionSet = 6
Type = Warp
Var = 11

Unlockable 9
Name = Secret Level Legacy
Objective = Get 18 emblems
ConditionSet = 7
Type = Warp
Var = 12

ConditionSet 1
Condition1 = MapBeaten 10 

ConditionSet 2
Condition1 = TotalEmblems 2 

ConditionSet 3
Condition1 = TotalEmblems 5 

ConditionSet 4
Condition1 = TotalEmblems 8 

ConditionSet 5
Condition1 = TotalEmblems 12

ConditionSet 6
Condition1 = TotalEmblems 18  

ConditionSet 7
Condition1 = TotalEmblems 20

ConditionSet 8
Condition1 = MapBeaten 1
# Level-1

Emblem 1
Type = Time
Var = 50*TICRATE
MapNum = 1
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 2
Type = Rings
Var = 125
MapNum = 1
Sprite = R
Color = SKINCOLOR_GOLD

# Level-2 

Emblem 3
Type = Time
Var = 120*TICRATE
MapNum = 2
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 4
Type = Rings
Var = 100
MapNum = 2
Sprite = R
Color = SKINCOLOR_GOLD

# Level-3

Emblem 5
Type = Time
Var = 50*TICRATE
MapNum = 3
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 6
Type = Rings
Var = 100
MapNum = 3
Sprite = R
Color = SKINCOLOR_GOLD

# Level-4 

Emblem 7
Type = Time
Var = 150*TICRATE
MapNum = 4
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 8
Type = Rings
Var = 150
MapNum = 4
Sprite = R
Color = SKINCOLOR_GOLD

# Level-5

Emblem 9
Type = Time
Var = 90*TICRATE
MapNum = 5
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 10
Type = Rings
Var = 130
MapNum = 5
Sprite = R
Color = SKINCOLOR_GOLD

# Level-6

Emblem 11
Type = Time
Var = 230*TICRATE
MapNum = 6
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 12
Type = Rings
Var = 200
MapNum = 6
Sprite = R
Color = SKINCOLOR_GOLD

# Level-7

Emblem 13
Type = Time
Var = 180*TICRATE
MapNum = 7
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 14
Type = Rings
Var = 140
MapNum = 7
Sprite = R
Color = SKINCOLOR_GOLD

# Level-8

Emblem 15
Type = Time
Var = 45*TICRATE
MapNum = 8
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 16
Type = Rings
Var = 150
MapNum = 8
Sprite = R
Color = SKINCOLOR_GOLD

# Level-9

Emblem 17
Type = Time
Var = 200*TICRATE
MapNum = 9
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 18
Type = Rings
Var = 80
MapNum = 9
Sprite = R
Color = SKINCOLOR_GOLD

# Level-10

Emblem 19
Type = Time
Var = 300*TICRATE
MapNum = 10
Sprite = P
Color = SKINCOLOR_COBALT

Emblem 20
Type = Rings
Var = 140
MapNum = 10
Sprite = R
Color = SKINCOLOR_GOLD


Level 1
Levelname = Mineral mountain
NoZone = True
NextLevel = 2
SkyNum = 96
SkyboxScale = 4
Weather = 0
Music = WP5
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = MAIN-STAGE
MarathonNext = 2
LevelSelect = 1

Level 2
Levelname = Sunset Grove
NoZone = True
NextLevel = 4
SkyNum = 86
SkyboxScale = 4
Weather = 0
Music = WP1
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = MAIN-STAGE
MarathonNext = 4
LevelSelect = 1

Level 3
Levelname = Tropical Jungle
Unlockable = 4
NoZone = True
NextLevel = 99
SkyNum = 1111
SkyboxScale = 4
Weather = 0
Music = WP10
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = SUB-STAGE
LevelSelect = 2

Level 4
Levelname = Verdant Bastion
Act = 1
NextLevel = 6
SkyNum = 9004
SkyboxScale = 4
Weather = 0
Music = WP3
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = MAIN-STAGE
MarathonNext = 6
LevelSelect = 1

Level 5
Levelname = Verdant Bastion
Act = 2
Unlockable = 5
NextLevel = 99
SkyNum = 9003
SkyboxScale = 4
Weather = 0
Music = WP7
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = SUB-STAGE
LevelSelect = 2

Level 6
Levelname = Crimson Shrine
NoZone = True
NextLevel = 7
SkyNum = 93
SkyboxScale = 4
Weather = 0
Music = WP6
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = MAIN-STAGE
MarathonNext = 7
LevelSelect = 1

Level 7
Levelname = Vulcanic Rave
Act = 1
NextLevel = 10
SkyNum = 176
SkyboxScale = 4
Weather = 0
Music = WP4
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = MAIN-STAGE
MarathonNext = 10
LevelSelect = 1

Level 8
Levelname = Vulcanic Rave
Act = 2
Unlockable = 6
NextLevel = 99
SkyNum = 176
SkyboxScale = 8
Weather = 0
Music = WP8
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = SUB-STAGE
LevelSelect = 2

Level 9
Levelname = Aeon Skydrift
Act = 0
Unlockable = 7
SubTitle = Beta Stormspire Heights
NextLevel = 12
SkyNum = 5242 
SkyboxScale = 4
Weather = 0
Music = WP2
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
SelectHeading = SUB-STAGE
LevelSelect = 2

Level 10
Levelname = Stormspire Heights
Act = 1
NextLevel = CREDITS
SkyNum = 6666
SkyboxScaleZ = 8
Weather = 0
Music = WP11
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
Weather = 5
SelectHeading = MAIN-STAGE
MarathonNext = EVALUATION
LevelSelect = 1

Level 11
Levelname = Stormspire Heights
Act = 2
Unlockable = 8
NextLevel = 99
SkyNum = 6666
SkyboxScaleZ = 24
Weather = 0
Music = WP11
TypeOfLevel = Singleplayer,Co-op
RecordAttack = true
BonusType = Normal
FlickyList = Seed
SaveGame = true
WideIcon = true
Weather = 5
SelectHeading = SUB-STAGE
LevelSelect = 2

Level 12
Levelname = Legacy
NextLevel = CREDITS
Unlockable = 9
TypeOfLevel = Singleplayer,Co-op
SkyNum = 911
RecordAttack = true
Music = WP12
SelectHeading = SUB-STAGE
LevelSelect = 1
SaveGame = true
WideIcon = true
FlickyList = Seed
Weather = 0
LevelSelect = 2

Level 80
NoZone = True
NextLevel = 80
SkyNum = 912
SkyboxScale = 16
Weather = 0
Music = 
NoVisitNeeded = true
NoTitleCard = true
RecordAttack = flase
LevelSelect = 0