Freeslot
SPR_GSTA
SPR_ARRO
SPR_GFLA
S_POINT1
S_POINT2
S_POINT3
S_TWINKLE
S_FLAG

State S_TWINKLE
SpriteName = GSTA
SpriteFrame = TR_TRANS40|A
Duration = 25
Next = S_NULL

State S_POINT1
SpriteName = ARRO
SpriteFrame = TR_TRANS10|A
Duration = 2
Next = S_NULL

State S_POINT2
SpriteName = ARRO
SpriteFrame = TR_TRANS10|B
Duration = 2
Next = S_NULL

State S_FLAG
SpriteName = GFLA
SpriteFrame = A
Duration = 2
Next = S_FLAG

Object MT_GOLFSTAR
MapThingNum = -1
SpawnState = S_TWINKLE
Flags = MF_NOCLIP|MF_SCENERY

Object MT_PUTTSTAR
MapThingNum = -1
SpawnState = S_TWINKLE
Flags = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

Object MT_GOLFARROW
MapThingNum = -1
SpawnState = S_POINT1
Flags = MF_NOCLIP|MF_SCENERY|MF_NOCLIPHEIGHT

Object MT_GOLFFLAG
MapThingNum = -1
SpawnState = S_FLAG
Flags = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOCLIPHEIGHT

Object MT_GOLFMARKER
MapThingNum = 3500
SpawnState = S_INVISIBLE
Flags = MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY