Freeslot
MT_CRYSBIG
SPR_CRYS
S_CRYSBIG
MT_CRYSMALL
S_CRYSMALL

State S_CRYSBIG
SpriteName = CRYS
SpriteFrame = A

Object MT_CRYSBIG
#$Name Spiky crystal (Big)
#$Sprite CRYSA0
MapThingNum = 4089
SpawnState = S_CRYSBIG
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_PAIN|FF_TRANS60|FF_ADD

State S_CRYSMALL
SpriteName = CRYS
SpriteFrame = B

Object MT_CRYSMALL
#$Name Spiky crystal (Small)
#$Sprite CRYSB0
MapThingNum = 4088
SpawnState = S_CRYSMALL
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_PAIN|FF_TRANS60|FF_ADD