Freeslot
S_S06TUTORIAL
SPR_06MT
sfx_hint
MT_METALSONIS
S_MTLS_STND
MT_SLIDEWARN
S_SLDWARN_STND
S_SLDWARN_STND2
SPR_SLWRA0
SPR_SLWBA0
sfx_mhop

OBJECT MT_S06TUTORIAL
MapThingNum = 2060
SpawnState = S_S06TUTORIAL
SpawnHealth = 9999
ReactionTime = 32
DeathState = S_XPLD1
DeathSound = sfx_pop
Speed = 0
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOGRAVITY|MF_SCENERY

State S_S06TUTORIAL
SpriteName = SPR_06MT
SpriteFrame = A|FF_PAPERSPRITE
Duration = -1
Next = S_S06TUTORIAL

Thing MT_METALSONIS
#$Sprite MTLSA1
MAPTHINGNUM = 4018
SPAWNSTATE = S_MTLS_STND
SPAWNHEALTH = 9999
SEESTATE = S_MTLS_STND
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 32*FRACUNIT
HEIGHT = 64*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SOLID|MF_NOGRAVITY|MF_SCENERY

STATE S_MTLS_STND
SPRITENAME = SPR_METL
SPRITEFRAME = A
DURATION = 1
NEXT = S_MTLS_STND
ACTION = A_ChangeColorAbsolute
VAR1 = 0
VAR2 = 87

OBJECT MT_SLIDEWARN
MapThingNum = 2068
SpawnState = S_SLDWARN_STND
SpawnHealth = 9999
ReactionTime = 32
DeathState = S_XPLD1
DeathSound = sfx_pop
Speed = 0
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOGRAVITY|MF_SCENERY

State S_SLDWARN_STND
SpriteName = SPR_SLWR
SpriteFrame = A|FF_PAPERSPRITE|TR_TRANS40
Duration = 10
Next = S_SLDWARN_STND2

State S_SLDWARN_STND2
SpriteName = SPR_SLWB
SpriteFrame = A|FF_PAPERSPRITE|TR_TRANS40
Duration = 10
Next = S_SLDWARN_STND