Freeslot
S_PRGARDEN
MT_PRGARDEN
SPR_TRET
S_PALM
MT_PALM
SPR_TALM
S_TALM
MT_TALM
SPR_BIZM
S_BIZM
MT_BIZM
SPR_FLOW
S_FLOW
MT_FLOW
SPR_BUCT
S_BUCT
MT_BUCT

#TRET
State S_PRGARDEN
SpriteName = TRET
SpriteFrame = A
Duration = -1

Object MT_PRGARDEN
MapThingNum = 3067
SpawnState = S_PRGARDEN
Radius = 36*FRACUNIT
Height = 517*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
#$Name TRET
#$Sprite TRETA0
#$Category CUSTOM DECO

#PALM
State S_PALM
SpriteName = PALM
SpriteFrame = A
Duration = -1

Object MT_PALM
MapThingNum = 3068
SpawnState = S_PALM
Radius = 43*FRACUNIT
Height = 1300*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
#$Name PALM
#$Sprite PALMA0
#$Category CUSTOM DECO

#TALM
State S_TALM
SpriteName = TALM
SpriteFrame = A
Duration = -1

Object MT_BUCH
MapThingNum = 3070
SpawnState = S_TALM
Radius = 52*FRACUNIT
Height = 721*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
#$Name TALM
#$Sprite TALMA0
#$Category CUSTOM DECO

#BIZM
State S_BIZM
SpriteName = BIZM
SpriteFrame = A
Duration = -1

Object MT_BIZM
MapThingNum = 3071
SpawnState = S_BIZM
Radius = 11*FRACUNIT
Height = 115*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
#$Name BIZM
#$Sprite BIZMA0
#$Category CUSTOM DECO

#FLOW
State S_FLOW
SpriteName = FLOW
SpriteFrame = A
Duration = -1

Object MT_FLOW
MapThingNum = 3072
SpawnState = S_FLOW
Radius = 117*FRACUNIT
Height = 252*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
#$Name FLOW
#$Sprite FLOWA0
#$Category CUSTOM DECO

#BUCT
State S_BUCT
SpriteName = BUCT
SpriteFrame = A
Duration = -1

Object MT_BUCT
MapThingNum = 3074
SpawnState = S_BUCT
Radius = 56*FRACUNIT
Height = 56*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
#$Name BUCT
#$Sprite BUCTA0
#$Category CUSTOM DECO
