#Pyrohog
#Credits and thanks. Glaber (Creation for SRB2), Techokami(spriterip), Tom Payne (original front sprites), Hivebrain (Sprite and shading help)
FREESLOT
MT_FIREHOG
S_FRPG_STND
S_FRPG_ACTIVE1
S_FRPG_ACTIVE2
S_FRPG_ACTIVE3
S_FRPG_ACTIVE4
S_FRPG_ACTIVE5
S_FRPG_Ball
SPR_PIGF

Thing MT_FIREHOG
#$Name "Pyrohog"
#$Sprite PIGFA1
#$Category Custom Enemies
MAPTHINGNUM = 4033
SPAWNSTATE = S_FRPG_STND
SPAWNHEALTH = 1
SEESTATE = S_FRPG_ACTIVE1
SEESOUND = 0
REACTIONTIME = 32
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 200
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
XDEATHSTATE = 0
SPEED = 7
RADIUS = 15*FRACUNIT
HEIGHT = 37*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY

FRAME S_FRPG_STND
SPRITENUMBER = PIGF
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_FRPG_STND
ACTION A_Look

FRAME S_FRPG_ACTIVE1
SPRITENUMBER = PIGF
SPRITESUBNUMBER = A
DURATION = 6
NEXT = S_FRPG_ACTIVE2
ACTION None

FRAME S_FRPG_ACTIVE2
SPRITENUMBER = PIGF
SPRITESUBNUMBER = C
DURATION = 6
NEXT = S_FRPG_ACTIVE3
ACTION None

FRAME S_FRPG_ACTIVE3
SPRITENUMBER = PIGF
SPRITESUBNUMBER = D
DURATION = 16
NEXT = S_FRPG_ACTIVE4
ACTION A_BunnyHop
VAR1 = 4
VAR2 = 0

FRAME S_FRPG_ACTIVE4
SPRITENUMBER = PIGF
SPRITESUBNUMBER = C
DURATION = 6
NEXT = S_FRPG_ACTIVE5
ACTION None

FRAME S_FRPG_ACTIVE5
SPRITENUMBER = PIGF
SPRITESUBNUMBER = A
DURATION = 3
NEXT = S_FRPG_Ball
ACTION A_Repeat
VAR1 = 6
VAR2 = S_FRPG_ACTIVE1

FRAME S_FRPG_Ball
SPRITENUMBER = PIGF
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_FRPG_ACTIVE1
ACTION A_BrakLobShot
Var1 = MT_CYBRAKDEMON_NAPALM_BOMB_LARGE
Var2 = 0 + (8)

