Maincfg Category

MainCfg
LoopTitle = true
GameData = Demo1.dat

Clear Unlockables
Clear Emblems
Clear ExtraEmblems
Clear ConditionSets


##-------------##


#emblem

##Cyberspace 1-2

Emblem 12
Type = Global
Tag = 4000
MapNum = 13
Sprite = U
Color = SKINCOLOR_BLUE
Hint = on a pillar near the signpost

Emblem 11
Type = Global
Tag = 4001
MapNum = 13
Sprite = U
Color = SKINCOLOR_BLUE
Hint = near the first horizontal pillar encounter

Emblem 10
Type = Global
Tag = 4002
MapNum = 13
Sprite = U
Color = SKINCOLOR_BLUE
Hint = somewhere in the structure next to the 2nd star post

##PRESS GARDEN

Emblem 9
Type = Global
Tag = 5000
MapNum = 10
Sprite = U
Color = SKINCOLOR_BLUE
Hint = take the lower path after the third star post

Emblem 4
Type = Global
Tag = 1004
MapNum = 10
Sprite = U
Color = SKINCOLOR_BLUE
Hint = near the first star post

Emblem 5
Type = Global
Tag = 1005
MapNum = 10
Sprite = U
Color = SKINCOLOR_BLUE
Hint = near the signpost

##GREEN HILL

Emblem 6
Type = Global
Tag = 1006
MapNum = 1
Sprite = U
Color = SKINCOLOR_BLUE
Hint = next to the 2nd waterfall encountered by the player

Emblem 7
Type = Global
Tag = 1007
MapNum = 1
Sprite = U
Color = SKINCOLOR_BLUE
Hint = next to the stream of the 2nd zone has three paths

Emblem 8
Type = Global
Tag = 1008
MapNum = 1
Sprite = U
Color = SKINCOLOR_BLUE
Hint = next to the signpost you should take the upper path

##1-1

Emblem 1
Type = Global
Tag = 1000
MapNum = 12
Sprite = U
Color = SKINCOLOR_BLUE
Hint = somewhere above the signpost

Emblem 2
Type = Global
Tag = 1001
MapNum = 12
Sprite = U
Color = SKINCOLOR_BLUE
Hint = inside the biggest fountain of the level

Emblem 3
Type = Global
Tag = 1002
MapNum = 12
Sprite = U
Color = SKINCOLOR_BLUE
Hint = on the largest slope of the level



##-------------##


#SinglePlayer

Level 1
LevelName = CyberSpace
NoZone = true
SubTitle = 1-8
NextLevel = 10
TypeOfLevel = Singleplayer,Coop
LevelFlags = 176
BonusType = Normal
Countdown = 600
FlickyList = Seed,Cat
SaveGame = true
SkyNum = 31
Weather = 0
Hidden = flase
RecordAttack = true
ForceResetMusic = Off
WarningTitle = true
MaxBonusLives = 1
SelectHeading = cyberspace

Level 10
LevelName = CyberSpace
NoZone = true
SubTitle = 1-12
NextLevel = 12
TypeOfLevel = Singleplayer,Coop
LevelFlags = 176
BonusType = Normal
Countdown = 600
FlickyList = Seal,Seed
SaveGame = true
SkyNum = 18
Weather = 0
Hidden = flase
RecordAttack = true
ForceResetMusic = Off
MaxBonusLives = 1
SelectHeading = cyberspace
Weather = PRECIP_SNOW
SelectHeading = cyberspace

Level 12
LevelName = CyberSpace
NoZone = true
SubTitle = 1-1
NextLevel = 13
TypeOfLevel = Singleplayer,Coop
LevelFlags = 176
BonusType = Normal
Countdown = 600
FlickyList = Seed,Cat
SaveGame = true
SkyNum = 223
Weather = 0
Hidden = flase
RecordAttack = true
ForceResetMusic = Off
WarningTitle = true
MaxBonusLives = 1
SelectHeading = cyberspace

Level 13
LevelName = CyberSpace
NoZone = true
SubTitle = 1-2
NextLevel = 11
TypeOfLevel = Singleplayer,Coop
LevelFlags = 176
BonusType = Normal
Countdown = 600
FlickyList = Seed
SaveGame = true
SkyNum = 223
Weather = 0
Hidden = flase
RecordAttack = true
ForceResetMusic = Off
WarningTitle = true
MaxBonusLives = 1
SkyboxScale = 8
SelectHeading = cyberspace

Level 11
LevelName = CyberSpace
NoZone = true
SubTitle = 1-8
NextLevel = CREDITS
TypeOfLevel = Singleplayer,Coop
LevelFlags = 176
BonusType = Normal
Countdown = 600
FlickyList = seed
SaveGame = true
SkyNum = 22
Weather = 0
Hidden = flase
RecordAttack = true
ForceResetMusic = Off
MaxBonusLive = 1
SelectHeading = cyberspace
LevelSelect = 4












