MainCfg
CustomVersion = V1.1
GameData = Forces.dat
Titlemap = 0
NumDemos = 0
TitlePicsMode = Alacroix
TitlePicsScalesAvailable = 2,4,5
TitleScrollSpeed = -1
SStage_Start = 50
SMPStage_Start = 50

Clear All

ExtraEmblem 1
Name = Sonic Forces
Objective = Complete 1P Mode
ConditionSet = 1
Sprite = A
Color = SKINCOLOR_BLUE

ConditionSet 1
Condition1 = GameClear 1

ExtraEmblem 2
Name = Super Sonic
Objective = Pay 5$ for DLC
ConditionSet = 2
Sprite = A
Color = SKINCOLOR_BLUE

ConditionSet 2
Condition1 = AllEmeralds 1

Unlockable 1
Type = None
Name = Fang
ConditionSet = -1

Unlockable 2
Type = None
Name = Metal Sonic
ConditionSet = -1

Unlockable 3
Type = None
Name = Amy
ConditionSet = -1

Unlockable 5
Name = Emblem Hints
Objective = Get 1 emblem
Height = 30
ConditionSet = 4
Type = EmblemHints

ConditionSet 4
Condition1 = TotalEmblems 1

Emblem 1
Hint = Go home.
Type = Global
Tag = 1
MapNum = 01
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Hint = In the middle of a loop,\\Near the start.
Type = Global
Tag = 2
MapNum = 01
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 3
Hint = When you hit the\\third checkpoint,\\Go opposite the rings.
Type = Global
Tag = 3
MapNum = 01
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 4
Hint = Break some rocks,\\Spring up,\\And dont fall!
Type = Global
Tag = 4
MapNum = 01
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 5
Hint = Under some stone,\\Near a dash panel\\into some springs.
Type = Global
Tag = 5
MapNum = 01
Sprite = A
Color = SKINCOLOR_BLUE

Level 1
Levelname = Lost Valley
Act = 0
Music = LV1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
SkyNum = 1
LevelSelect = 1
SaveGame = true
SkyboxScale = 16
FlickyList = Demo
NoZone = true
SaveGame = true
SubTitle = Green Hill
SelectHeading = Green Hill

Level 2
Levelname = Space Port
Act = 0
Music = SP1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 11
SkyNum = 12
LevelSelect = 1
SaveGame = true
SkyboxScale = 8
FlickyList = Demo
NoZone = true
SaveGame = true
Weather = 2
SubTitle = Chemical Plant
SelectHeading = Chemical Plant

Level 11
Levelname = VS. Eggman
Act = 0
Music = VSEGG1
TypeOfLevel = Singleplayer,Co-op
NextLevel = EVALUATION
SkyNum = 1
LevelSelect = 1
SaveGame = true
SkyboxScale = 8
FlickyList = Demo
NoZone = true
SaveGame = true
SubTitle = Green Hill
MusicPostBoss = LV1
BonusType = Boss
ForceResetMusic = On
WarningTitle = true
StartRings = 10
SelectHeading = Green Hill

#Special Stages

Level 50
LevelName = Floral Field
Subtitle = Special Stage 1
Music = SPEC1
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 1
Grades1 = 0,20000,30000,90000,180000,260000

Level 51
LevelName = Toxic Plateau
Subtitle = Special Stage 2
Music = SPEC2
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 6
Grades1 = 0,35000,50000,100000,190000,300000

Level 52
LevelName = Flooded Cove
Subtitle = Special Stage 3
Music = SPEC3
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 8
Grades1 = 0,70000,90000,180000,270000,360000

Level 53
LevelName = Cavern Fortress
Subtitle = Special Stage 4
Music = SPEC4
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
Weather = 1
SkyNum = 10
Grades1 = 0,40000,60000,140000,240000,300000

Level 54
LevelName = Dusty Wasteland
Subtitle = Special Stage 5
Music = SPEC5
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 15
Grades1 = 0,35000,50000,80000,120000,150000

Level 55
LevelName = Magma Caves
Subtitle = Special Stage 6
Music = SPEC6
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 20
Grades1 = 0,30000,45000,60000,90000,110000

Level 56
LevelName = Egg Satellite
Subtitle = Special Stage 7
Music = SPEC7
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
SkyNum = 22
Grades1 = 0,60000,70000,80000,90000,140000

Level 57
LevelName = Black Hole
Subtitle = Special Stage 8
Music = BHZ
TypeOfLevel = Singleplayer,NiGHTS
NiGHTSAttack = true
SelectHeading = Special Stages
NoVisitNeeded = true
SkyNum = 99
Unlockable = 16
Hidden = true
Grades1 = 0,50000,60000,70000,80000,140000


# Multiplayer

Level 60
LevelName = MP Special Stage 1
Music = SPEC1
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 1

Level 61
LevelName = MP Special Stage 2
Music = SPEC2
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 4

Level 62
LevelName = MP Special Stage 3
Music = SPEC3
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 8

Level 63
LevelName = MP Special Stage 4
Music = SPEC4
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
Weather = 1
SkyNum = 10

Level 64
LevelName = MP Special Stage 5
Music = SPEC5
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 13

Level 65
LevelName = MP Special Stage 6
Music = SPEC6
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 20

Level 66
LevelName = MP Special Stage 7
Music = SPEC7
TypeOfLevel = Singleplayer,Co-op
SelectHeading = MP Special Stages
SkyNum = 22