### Main Configuration SOC ###

MainCfg
CustomVersion = V2.0
GameData = srb2forcesv2.dat
Titlemap = 99
NumDemos = 0
TitlePicsMode = Alacroix
TitlePicsScalesAvailable = 2,4,5
TitleScrollSpeed = 0
SStage_Start = 50
SMPStage_Start = 60

Clear All



### Unlockable Definitions ###

Unlockable 1
Type = None
Name = Fang
ConditionSet = -1

Unlockable 2
Type = None
Name = Metal Sonic
ConditionSet = -1

Unlockable 3
Type = None
Name = Amy
ConditionSet = -1

Unlockable 4
Name = Record Attack
Objective = Complete Green Hill
Height = 0
ConditionSet = 3
Type = RecordAttack

ConditionSet 3
Condition1 = MapBeaten 3

Unlockable 5
Name = Emblem Hints
Objective = Get 1 emblem
Height = 30
ConditionSet = 4
Type = EmblemHints

ConditionSet 4
Condition1 = TotalEmblems 1

Unlockable 6
Name = Emblem Radar
Objective = Get 3 emblems
Height = 40
ConditionSet = 5
Type = ItemFinder

ConditionSet 5
Condition1 = TotalEmblems 3

Unlockable 21
Name = Windmill Isle
Objective = Get 24 emblems
Height = 30
ConditionSet = 21
Type = Warp
Var = 30

Unlockable 10
ConditionSet = 21
Type = LevelSelect
Var = 2
NoCecho = true

ConditionSet 21
Condition1 = TotalEmblems 24


### Emblem Definitions ###

ExtraEmblem 1
Name = SRB2 Forces
Objective = Complete 1P Mode
ConditionSet = 1
Sprite = A
Color = SKINCOLOR_BLUE

ConditionSet 1
Condition1 = GameClear 1

# ExtraEmblem 2
# Name = Super Sonic
# Objective = Pay 2$ for DLC
# ConditionSet = 2
# Sprite = A
# Color = SKINCOLOR_BLUE

# ConditionSet 2
# Condition1 = AllEmeralds 1


# Lost Valley

Emblem
Hint = Go home.
Type = Global
Tag = 1
MapNum = 1
Sprite = A

Emblem
Hint = In the middle of a loop,\\Near the start.
Type = Global
Tag = 2
MapNum = 1
Sprite = A

Emblem
Hint = When you hit the\\third checkpoint,\\Go opposite the rings.
Type = Global
Tag = 3
MapNum = 1
Sprite = A

Emblem
Hint = Break some rocks,\\Spring up,\\And dont fall!
Type = Global
Tag = 4
MapNum = 1
Sprite = A

Emblem
Hint = Under some stone,\\Near a dash panel\\into some springs.
Type = Global
Tag = 5
MapNum = 1
Sprite = A

Emblem
Type = Time
Var = 90*TICRATE
MapNum = 1
Sprite = A

Emblem
Type = Rings
Var = 200
MapNum = 1
Sprite = A


# Space Port

Emblem
Hint = Shadows cast above a door,\\the crates await inside.
Type = Global
Tag = 1
MapNum = 2
Sprite = A

Emblem
Hint = Fly up a ramp,\\spin under a gate,\\but don't roll down the tube!
Type = Global
Tag = 2
MapNum = 2
Sprite = A

Emblem
Hint = Monitors lie inside a crack.\\A sniper would shoot,\\but you can roll.
Type = Global
Tag = 3
MapNum = 2
Sprite = A

Emblem
Hint = Follow the train,\\but not all the way!\\This mountain shines blue.
Type = Global
Tag = 4
MapNum = 2
Sprite = A

Emblem
Hint = Three paths converge,\\but the top sent you below.\\Go right.
Type = Global
Tag = 5
MapNum = 2
Sprite = A

Emblem
Type = Time
Var = 205*TICRATE
MapNum = 2
Sprite = A

Emblem
Type = Rings
Var = 400
MapNum = 2
Sprite = A


# Network Terminal

Emblem
Hint = Meet the Spy 2:51
Type = Global
Tag = 1
MapNum = 4
Sprite = A

Emblem
Hint = Those weird big squares\\aren't just for show.
Type = Global
Tag = 2
MapNum = 4
Sprite = A

Emblem
Hint = Head down near the\\first long bendy tube.
Type = Global
Tag = 3
MapNum = 4
Sprite = A

Emblem
Hint = All I had to do was\\press up and down?\\WHAT THE F- Time Over
Type = Global
Tag = 4
MapNum = 4
Sprite = A

Emblem
Hint = A silly little slope\\jump on a silly\\little lower path.
Type = Global
Tag = 5
MapNum = 4
Sprite = A

Emblem
Type = Time
Var = 110*TICRATE
MapNum = 4
Sprite = A

Emblem
Type = Rings
Var = 250
MapNum = 4
Sprite = A


# Null Space

Emblem
Type = Time
Var = 100*TICRATE
MapNum = 5
Sprite = A

Emblem
Type = Rings
Var = 150
MapNum = 5
Sprite = A



### Miscellaneous Sound Effects Freeslotting 🤑🤑🤑 ###

Freeslot
sfx_zoomie
sfx_flrfup
sfx_lvsfx1
sfx_lvsfx2
sfx_lvsfx3
sfx_lvsfx4
sfx_lvsfx5
sfx_spsfx1
sfx_spsfx2
sfx_spsfx3
sfx_spsfx4