v2.0.2
- Added a helpful message for dedicated server hosts that identifies what Dungeon Level a player is currently on.

Bugfixes
- Fix of Lua error on NONET builds that attempt to find the ALLOWJOIN console variable.
- Additionally, hosting dedicated netgames without problem or error is now possible.

v2.0.1
Bugfixes
- You will no longer obtain erroneous extra lives caused by going to the next dungeon level with 100 or more rings.

v2.0.0
- Added command: dng_gotolevel - Allows you to skip to a specified floor of a dungeon, if one exists.
- Significantly improved networked Dungeon Code for new joiners. [Special thanks to LJ Sonic]
-- Dungeons with less than 100 levels can now safely be joined without host error/sigsegv.
- Default generated levels have been increased from 5 to 10

- First wave of Level clear conditions have been added:
-- Added Level clear condition: Key Search.
--- 15% chance to encounter a Key level in a dungeon. A key must be collected to move on to the next level.
- Existing HUD Element graphics have been modified and new HUD graphics have been added to reflect the addition of this first Level clear condition. [Special thanks to Rubberjig]
- Additional clear conditions will be progressive updates to be added overtime.

Bugfixes
- Console command dng_skiplevel now properly brings ALL players to the specified spring instead of the person (server) that executed the command.

v1.0.1
Hotfix
- Fixed small typo within the code that originally wasn't triggering anything.
- Disallowed joins for *new players* joining servers while in the middle of a run if the number of generated levels is greater than that of it's set default value (5)

v1
- Initial Release