#Invisible enemy to look on your opponents
FREESLOT
MT_COMBATLOCKON

Object MT_COMBATLOCKON
MapThingNum = -1
SpawnState = S_NULL
SpawnHealth = 100
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 32
PainState = S_NULL
PainChance = 200
PainSound = 0
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = 0
Speed = 0*FRACUNIT
Radius = 16*FRACUNIT
Height = 10*FRACUNIT
Mass = 10*FRACUNIT
Damage = 0
Flags = MF_ENEMY|MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING