#Holding Bomb
FREESLOT
MT_BOMBHOLD
S_BOMBHOLD1
S_BOMBHOLD2

Object MT_BOMBHOLD
MapThingNum = -1
SpawnState = S_BOMBHOLD1
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 32
PainState = S_NULL
PainChance = 200
PainSound = 0
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_BOMBHOLD2
DeathSound = 0
Speed = 0*FRACUNIT
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
Mass = 10*FRACUNIT
Damage = 0
Flags = MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY

State S_BOMBHOLD1
SpriteName = FBOM
SpriteFrame = A
Duration = 2
Next = S_BOMBHOLD2
Var1 = 0
Var2 = 0

State S_BOMBHOLD2
SpriteName = FBOM
SpriteFrame = B
Duration = 1
Next = S_NULL
Var1 = 0
Var2 = 0