#Slash projectiles
FREESLOT
MT_SLASH
S_SLASH1
S_SLASHX
SPR_SLSH

Object MT_SLASH
MapThingNum = -1
SpawnState = S_SLASH1
SpawnHealth = 2
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 32
PainState = S_NULL
PainChance = 200
PainSound = 0
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_SLASHX
DeathSound = sfx_turhit
Speed = 30*FRACUNIT
Radius = 16*FRACUNIT
Height = 20*FRACUNIT
Mass = 10*FRACUNIT
Damage = 0
Flags = MF_MISSILE|MF_NOGRAVITY

State S_SLASH1
SpriteName = SLSH
SpriteFrame = A
Duration = 3
Next = S_SLASH1
Var1 = 0
Var2 = 0

State S_SLASHX
SpriteName = SLSH
SpriteFrame = B
Duration = 4
Next = S_NULL
Var1 = 0
Var2 = 0