#Invisible object used to replace and forbid Red Rings
FREESLOT
MT_ANOTHERNULL
S_ANOTHERNULL
SPR_NUL2

Object MT_ANOTHERNULL
MapThingNum = -1
SpawnState = S_ANOTHERNULL
SpawnHealth = 1
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 32
PainState = S_NULL
PainChance = 200
PainSound = 0
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
DeathSound = 0
Speed = 0*FRACUNIT
Radius = 0*FRACUNIT
Height = 0*FRACUNIT
Mass = 10*FRACUNIT
Damage = 0
Flags = MF_SCENERY|MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOCLIPHEIGHT|MF_NOCLIPTHING

State S_ANOTHERNULL
SpriteName = NUL2
SpriteFrame = A
Duration = 2
Next = S_NULL
Var1 = 0
Var2 = 0