MainCfg
GameData = carbongame.dat
TitleMap = 99
IntroToPlay = 1
CreditsCutscene = 69

Clear All

Unlockable 1
Name = Emblem Hints
Objective = Launch The Game
Height = 0
ConditionSet = -1
Type = EmblemHints

Unlockable 2
Name = Amy Rose
Objective = Beat The Demo
Height = 0
ConditionSet = 2
Type = Skin
Var = Amy

Unlockable 3
Name = Fang The Sniper
Objective = Beat The Demo
Height = 0
ConditionSet = 2
Type = Skin
Var = Fang

Unlockable 4
Name = Metal Sonic
Objective = Beat The Demo
Height = 0
ConditionSet = 2
Type = Skin
Var = Metalsonic

Unlockable 5
Name = Emblem Radar
Objective = Beat The Demo
Height = 0
ConditionSet = 2
Type = ItemFinder

Unlockable 6
Name = Soundtest
Objective = Beat The Demo
Height = 50
ConditionSet = 2
Type = SoundTest

Unlockable 7
Name = Emerald Coast Zone
Objective = Beat SCZ1
Height = 0
ConditionSet = 3
Type = Warp
Var = 34

Unlockable 9
Name = Seaside Legacy
Objective = Beat SCZ
Height = 0
ConditionSet = 4
Type = Warp
Var = 36

Unlockable 10
Name = Soda Legacy
Objective = Beat SFZ
Height = 0
ConditionSet = 5
Type = Warp
Var = 38

# Seaside Coast 1

Emblem
Hint = Again, its right there,\\in plain sight again...\\Why hadn't you grabbed it?
Type = Global
Tag = 0
MapNum = 1
Sprite = N
Color = SKINCOLOR_RED

Emblem
Hint = What's that up there?\\Is it a bird? Is it a plane?\\Whatever! Just follow it!
Type = Global
Tag = 1
MapNum = 1
Sprite = N
Color = SKINCOLOR_RED

Emblem
Hint = Spiral up the buzz-chain\\all the way to the top!\\Up here is a stockpile of gifts!
Type = Global
Tag = 2
MapNum = 1
Sprite = N
Color = SKINCOLOR_RED

Emblem
Hint = Uh oh, Eggman's vandalizing\\on those ruins!\\Wait, what's that shine?
Type = Global
Tag = 3
MapNum = 1
Sprite = N
Color = SKINCOLOR_RED

Emblem
Hint = H-hey..! What's the big\\idea about this?!\\Do you just casually rob people?!
Type = Global
Tag = 4
MapNum = 1
Sprite = N
Color = SKINCOLOR_RED

Emblem
Type = Time
MapNum = 1
Sprite = T
Color = SKINCOLOR_SAPPHIRE
Var = 3500

Emblem
Type = Rings
MapNum = 1
Sprite = P
Color = SKINCOLOR_GOLD
Var = 278

# Soda Facility 1

Emblem
Hint = Soda forces you upwards,\\what about that pump\\over to the right?
Type = Global
Tag = 0
MapNum = 4
Sprite = N
Color = SKINCOLOR_RED

Emblem
Hint = Is that a terrarium?\\That glass doesnt look too\\tough, try breaking it!
Type = Global
Tag = 1
MapNum = 4
Sprite = N
Color = SKINCOLOR_RED

Emblem
Hint = Deep in the sewers lies\\a lone deton, guarding\\it's emblem like an emerald.
Type = Global
Tag = 2
MapNum = 4
Sprite = N
Color = SKINCOLOR_RED

Emblem
Hint = Hey, look, a broken conveyer\\belt! Just because it doesnt\\work dont mean ya cant spin!
Type = Global
Tag = 3
MapNum = 4
Sprite = N
Color = SKINCOLOR_RED

Emblem
Hint = Ditch a friend on this\\elevator, let them get the\\emblem and travel the vent!
Type = Global
Tag = 4
MapNum = 4
Sprite = N
Color = SKINCOLOR_RED

# Soda Facility 2

Emblem
Hint = Soda forces you upwards,\\Springs propell you skyward.\\What if you use both at once?
Type = Global
Tag = 0
MapNum = 5
Sprite = N
Color = SKINCOLOR_RED

Emblem
Hint = Not all deton chambers are\\made entirely equal...\\Maybe it's one of their floors.
Type = Global
Tag = 1
MapNum = 5
Sprite = N
Color = SKINCOLOR_RED

Emblem
Hint = Is that a lounge room?\\Why in the name of Mobius do they\\have to slide on soda for this?!
Type = Global
Tag = 2
MapNum = 5
Sprite = N
Color = SKINCOLOR_RED

Emblem
Hint = Looks like Eggman's done some\\renovating in this place.\\Think the vent is still there?
Type = Global
Tag = 3
MapNum = 5
Sprite = N
Color = SKINCOLOR_RED

Emblem
Hint = This place just got more\\walls than last time...\\Try to find the old button room!
Type = Global
Tag = 4
MapNum = 5
Sprite = N
Color = SKINCOLOR_RED

Emblem
Type = Time
MapNum = 5
Sprite = T
Color = SKINCOLOR_SAPPHIRE
Var = 7350

Emblem
Type = Rings
MapNum = 5
Sprite = P
Color = SKINCOLOR_GOLD
Var = 139

# Condition sets

# Complete SCZ1
ConditionSet 1
Condition1 = MapBeaten 1

# Beat The Demo
ConditionSet 2
Condition1 = MapBeaten 6

# Collect 10 Emblems
ConditionSet 3
Condition1 = MapBeaten 1

# Collect 15 Emblems
ConditionSet 4
Condition1 = MapBeaten 3

# Collect 20 Emblems
ConditionSet 5
Condition1 = MapBeaten 6

Level 1
Levelname = Seaside Coast
Act = 1
PreCutsceneNum = 2
Music = SCZ_01
SelectHeading = Main Campaign
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
SkyNum = 2
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk,Chicken,Rabbit,Fish,Fish,Fish,Fish,Dove,Canary

Level 2
Levelname = Seaside Coast
Act = 2
Music = SCZ_02
SelectHeading = Main Campaign
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
SkyNum = 4
Weather = PRECIP_RAIN
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk,Chicken,Rabbit,Fish,Fish,Fish,Fish,Dove,Canary

Level 3
Levelname = Seaside Coast
SelectHeading = Main Campaign
Act = 3
Music = BOSS
MusicPostBoss = SCZ_01
TypeOfLevel = Singleplayer,Co-op
NextLevel = 4
SkyNum = 6
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
BonusType = Boss
FlickyList = Bluebird,Chipmunk,Chicken,Rabbit,Fish,Fish,Fish,Fish,Dove,Canary
StartRings = 10
ForceResetMusic = On
WarningTitle = true

Level 4
Levelname = Soda Facility
Act = 1
Music = SFZ_01
SelectHeading = Main Campaign
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 5
SkyNum = 3
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
Weather = PRECIP_STORM_NOSTRIKES
FlickyList = Rabbit,Chicken,Pig,Ram,Cow,Rat,Spider,Bear,Cat
#Flicky selection is final.

Level 5
Levelname = Soda Facility
Act = 2
Music = SFZ_02
SelectHeading = Main Campaign
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 6
SkyNum = 5
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
Weather = PRECIP_STORM_NOSTRIKES
FlickyList = Rabbit,Chicken,Pig,Ram,Cow,Rat,Spider,Bear,Cat
#see act 1

Level 6
Levelname = Soda Facility
Act = 3
Music = BOSS
MusicPostBoss = SFZ_01
SelectHeading = Main Campaign
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = CREDITS
SkyNum = 3
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
Weather = PRECIP_STORM_NOSTRIKES
FlickyList = Rabbit,Chicken,Pig,Ram,Cow,Rat,Spider,Bear,Cat
StartRings = 10
ForceResetMusic = On
WarningTitle = true
BonusType = Boss
#see act 1

Level 34
Levelname = Emerald Coast
SubTitle = The Azure Blue
SelectHeading = Bonus Zones
Unlockable = 7
Act = 0
Music = ECZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1100
SkyNum = 100
RecordAttack = true
LevelSelect = 2
SaveGame = true
SkyboxScale = 64
FlickyList = All

Level 36
Levelname = Seaside Legacy
Unlockable = 8
Act = 0
SubTitle = Original Seaside Coast 1
Music = SCZ_01
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1100
SelectHeading = Developer Zones
SkyNum = 2
RecordAttack = true
LevelSelect = 2
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk,Chicken,Rabbit,Fish,Fish,Fish,Fish,Dove,Canary

Level 38
Levelname = Soda Legacy
Unlockable = 9
Act = 0
SubTitle = Original Soda Facility 2
Music = THZALT
SelectHeading = Developer Zones
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1100
SkyNum = 5
RecordAttack = true
LevelSelect = 2
SaveGame = true
SkyboxScale = 64
Weather = PRECIP_STORM_NOSTRIKES
FlickyList = Rabbit,Chicken,Pig,Ram,Cow,Rat,Spider,Bear,Cat

Level 99
Levelname = Titlemap
Act = 0
SkyNum = 66
Weather = PRECIP_STORM

Level A9
Levelname = The Backrooms
Act = 0
NoZone = true
SubTitle = bruh.
Keywords = BRZ
Music = PREESZ
TypeOfLevel = Singleplayer,Co-op
NextLevel = 1
SkyNum = 2
RecordAttack = true
LevelSelect = 0
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
