freeslot(
"sfx_ohno"
)

sfxinfo[sfx_ohno].caption = "ohno.adx"

local function playerow(target, inflictor, source, damage)
	if target.skin == "knuckles"
		S_StartSound(target, sfx_ohno)
	end
end

addHook("MobjDamage", playerow, MT_PLAYER)