addHook("PlayerThink", function(player) if player.mo.state == S_PLAY_ROLL then player.mo.state = S_PLAY_SPINDASH S_StartSound(player.mo, sfx_kc5f) end end) addHook("PlayerThink", function(player) if player.mo.state == S_PLAY_SPINDASH then player.mo.state = S_PLAY_WALK S_StartSound(player.mo, sfx_kc53) end end) addHook("PlayerThink", function(player) if player.mo.state == S_PLAY_PAIN then player.mo.state = S_PLAY_FALL S_StartSound(player.mo, sfx_kc6d) end end) addHook("PlayerThink", function(player) if player.mo.state == S_PLAY_RUN then player.mo.state = S_PLAY_PAIN S_StartSound(player.mo, sfx_kc5b) end end) addHook("PlayerThink", function(player) if player.mo.state == S_PLAY_JUMP then player.mo.state = S_PLAY_DEAD S_StartSound(player.mo, sfx_kc5d) end end)