MainCfg

Level 01
LevelSelect = 1
Levelname = Spiral Hill Plaza
NoZone = true
SelectHeading = Hangout
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Tag,Match
NextLevel = 1100
RecordAttack = true
SaveGame = true
skyNum = 11
SkyboxScale = 64
FlickyList = Fish,Chipmunk,Bear,Seal,Puffin
Music = SPRAL

Freeslot
sfx_PIZA1
sfx_PIZA2
sfx_PIZA3
sfx_PIZA4
sfx_PIZA5
sfx_PIZA6
sfx_DOUG1
sfx_DOUG2
sfx_DOUG3
sfx_DOUG4
sfx_DOUG5
sfx_TRAS
sfx_BOIN
sfx_FLIK
sfx_BOWL
sfx_CHAIR
sfx_BOX
sfx_VPLT
sfx_VASE
sfx_PAPR
sfx_SHEP
sfx_PIGG
sfx_CASH
sfx_KBAM
sfx_RICK
sfx_WFLW
sfx_KID
MT_SHTLSCENERY
S_SHTLSCENERY1
SPR_SHTL
MT_SBALSCENERY
S_SBALSCENERY1
SPR_SBAL
MT_STATSCENERY
S_STATSCENERY1
SPR_STAT
MT_ROFSSCENERY
S_ROFSSCENERY1
SPR_ROFS
MT_ROFTSCENERY
S_ROFTSCENERY1
SPR_ROFT
MT_TREESCENERY
S_TREESCENERY1
SPR_TREE
MT_BOWLSCENERY
S_BOWLSCENERY1
SPR_BOWL
MT_DOMESCENERY
S_DOMESCENERY1
SPR_DOME
MT_SILVSCENERY
S_SILVSCENERY1
SPR_SILV

Sound sfx_PIGG
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CASH
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_BOIN
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CHAIR
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PIZA1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PIZA2
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PIZA3
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PIZA4
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PIZA5
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PIZA6
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DOUG1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DOUG2
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DOUG3
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DOUG4
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DOUG5
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_TRAS
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_FLIK
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_BOWL
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_BOX
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_VPLT
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_VASE
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PAPR
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SHEP
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_KBAM
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_KID
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_WFLW
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_RICK
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT


Object MT_SHTLSCENERY
#$Category Spiral Pizza
#$Name SHTL
#$Sprite SHTLA0
MapThingNum = 4036
SpawnState = S_SHTLSCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_SHTLSCENERY1
SpriteName = SHTL
SpriteFrame = A
Duration = -1
Next = S_SHTLSCENERY1

Object MT_SBALSCENERY
#$Category Spiral Pizza
#$Name SBAL
#$Sprite SBALA0
MapThingNum = 4037
SpawnState = S_SBALSCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_SBALSCENERY1
SpriteName = SBAL
SpriteFrame = A
Duration = -1
Next = S_SBALSCENERY1

Object MT_STATSCENERY
#$Category Spiral Pizza
#$Name STAT
#$Sprite STATA1
MapThingNum = 4038
SpawnState = S_STATSCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_STATSCENERY1
SpriteName = STAT
SpriteFrame = A
Duration = -1
Next = S_STATSCENERY1

Object MT_ROFTSCENERY
#$Category Spiral Pizza
#$Name Roof thing
#$Sprite ROFTA0
MapThingNum = 4039
SpawnState = S_ROFTSCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_ROFTSCENERY1
SpriteName = ROFT
SpriteFrame = A
Duration = -1
Next = S_ROFTSCENERY1

Object MT_ROFSSCENERY
#$Category Spiral Pizza
#$Name Roof Satelite
#$Sprite ROFSA0
MapThingNum = 4034
SpawnState = S_ROFSSCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_ROFSSCENERY1
SpriteName = ROFS
SpriteFrame = A
Duration = -1
Next = S_ROFSSCENERY1

Object MT_TREESCENERY
#$Category Spiral Pizza
#$Name Tree
#$Sprite TREEA0
MapThingNum = 4035
SpawnState = S_TREESCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_TREESCENERY1
SpriteName = TREE
SpriteFrame = A
Duration = -1
Next = S_TREESCENERY1

Object MT_BOWLSCENERY
#$Category Spiral Pizza
#$Name BOWL
#$Sprite BOWLA0
MapThingNum = 3095
SpawnState = S_BOWLSCENERY1
SpawnHealth = 1000
Speed = 3
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 70
Damage = MT_THOK
Flags = MF_SOLID|MF_PUSHABLE|MF_SLIDEME|MF_BOUNCE
RaiseState = MT_NULL

State S_BOWLSCENERY1
SpriteName = BOWL
SpriteFrame = A
Duration = -1
Next = S_BOWLSCENERY1

Object MT_DOMESCENERY
#$Category Spiral Pizza
#$Name The Dough Meister
#$Sprite DOMEA1
MapThingNum = 3077
SpawnState = S_DOMESCENERY1
SpawnHealth = 1000
Speed = 3
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 70
Damage = MT_THOK
Flags = MF_SOLID|MF_PUSHABLE|MF_SLIDEME|MF_BOUNCE
RaiseState = MT_NULL

State S_DOMESCENERY1
SpriteName = DOME
SpriteFrame = A
Duration = -1
Next = S_DOMESCENERY1

Object MT_SILVSCENERY
#$Category Spiral Pizza
#$Name Silver flower master
#$Sprite SILVA0
MapThingNum = 3071
SpawnState = S_SILVSCENERY1
SpawnHealth = 1000
Speed = 3
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 70
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_SILVSCENERY1
SpriteName = SILV
SpriteFrame = A
Duration = -1
Next = S_SILVSCENERY1