#NPC2 Spiral town
FREESLOT
MT_RNPC
S_RNPC_WALK
S_RNPC_WALK2
S_RNPC_PUSH
SPR_RNPC
sfx_RNPC

Thing MT_RNPC
#$Sprite RNPCA1
#$Category Spiral Pizza
MAPTHINGNUM = 4088
SPAWNSTATE = S_RNPC_WALK
SPAWNHEALTH = 1000
SEESTATE = S_RNPC_WALK
REACTIONTIME = 50
PAINCHANCE = 200
RAISESTATE = S_RNPC_PUSH
PAINSOUND = sfx_RNPC
DEATHSTATE = S_RNPC_PUSH
DEATHSOUND = sfx_RNPC
SPEED = 25
Radius = 50*FRACUNIT
Height = 50*FRACUNIT
MASS = 1*FRACUNIT
DAMAGE = 2*FRACUNIT
FLAGS = MF_SPRING|MF_SOLID

FRAME S_RNPC_WALK
SPRITENUMBER = SPR_RNPC
SPRITESUBNUMBER = A
DURATION = 10
NEXT = S_RNPC_WALK2
ACTION A_Chase

FRAME S_RNPC_WALK2
SPRITENUMBER = SPR_RNPC
SPRITESUBNUMBER = B
DURATION = 10
NEXT = S_RNPC_WALK
ACTION A_Chase

FRAME S_RNPC_PUSH
SPRITENUMBER = SPR_RNPC
SPRITESUBNUMBER = C
DURATION = 20
NEXT = S_RNPC_WALK
ACTION A_Pain

Sound sfx_RNPC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT